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70
THE CHESS-PLAYER'S

In the next situation (Diagram No. 33) you win also in consequence of the K. and Kt. being too far apart :—

WHITE. BLACK.
1. K. to his sq.
(If he play the Kt. to K. B.'s 3rd, you move R to R.'s 8th, Ch., and then play K. to his 6th. In like manner, it he move his K. to Q. B.'s sq., trying to escape on the Q.'s side, you play R. to K. R.'s 4th and in a few moves win the Kt. by force.)
2. K. to his 6th. 2. K. to B.'s sq.
3. R. to K. R.'s 4th. 3. Kt. to K.'s 6th.
(The only move to save the Kt.)
4. R. to K.'s 4th. 4. Kt. to Q. B.'s 7th.
(If to K. Kt.'s 7th, you play K. to B's 6th, &c.)
DIAGRAM No. 34
Black.
f8 black king
a7 white rook
h6 white king
e5 black knight
White.