Page:The chess-player's text book.djvu/80

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68
THE CHESS-PLAYER'S
WHITE. BLACK.
1. B. to Q. Kt. s 2nd.
2. R. to Q. Kt.'s 5th. 2. B. to Q.'s 4th.
3. R. to Q. Kt.'s 2nd. 3. B. to Q. B.'s 3rd.
(As long as he can prevent your King confronting his you can never win.)
4. R. to K. B.'s 2nd. Ch. 4. K. to Kt.'s 8th.
5. K. to his 2nd. 5. B. to Q.'s 4th.
6. K. to his sq. 6. B. to Q. B.'s 3rd.
7. R. to K. B.'s 6th. 7. B. to Q. Kt.'s 2nd.
8. R. to K. Kt.'s 6th. Ch. 8. K. to his R.'s 7th.
(If to R.'s 8th sq., you would win by moving your King to B.'s 2nd.)
9. K. to B.'s 2nd. 9. K. to R.'s 3rd.
(The situation of his Bishop preclude you from facing him, by King to B.'s 3rd, so the game is drawn.)
DIAGRAM No. 32
Black.
f7 black knight
h7 black king
a6 white rook
f5 white king
White.