Page:The chess-player's text book.djvu/30
take it with a Piece or Pawn that can legally take it, or to move his own Piece or Pawn which he touched.
XII.
Should a player take one of his own men with another, his adversary has the option of obliging him to move either.
XIII.
If a player make a false move—i.e., play a Piece or Pawn to any square to which it cannot legally be moved, his adversary has the choice of three penalties—viz., 1st, of compelling him to let the Piece or Pawn remain on the square to which he played it ; 2nd, to move correctly to another square ; 3rd, to replace the Piece or Pawn and move his King.
XIV.
Should a player move out of his turn, his adversary may choose whether both moves should remain, or the second be retracted.
XV.
When a Pawn is first moved in a game, it may be played one or two squares ; but in the latter case the opponent has the privilege of taking it en passant with any Pawn which could have taken it had it been placed one square only. A Pawn cannot be taken en passant by a Piece.
XVI.
A player cannot Castle in the following cases :—
- If the King or Rook have been moved.
- If the King be in check.
- If there be any Piece between the King and the Rook.
- If the King pass over any square attacked by one of the adversary's Pieces or Pawns.
Should a player Castle in any of the above cases, his adversary has the choice of three penalties, viz., 1st, of insisting that the move remain ; 2nd, of compelling him