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117

If Black, in place of advancing his Kt.'s P. now, should move his K. B. to K.'s 2nd, we get the "Cunningham" Gambit. (See Game II.)

WHITE. BLACK.
4. K. B. to Q. B.'s 4th. 4. B. to K. Kt.'s 2nd.

If. in lieu of 4. B. to Q. B.'s 4th, you play 4. P. to K. R.'s 4th. we have the "Algaier" Gambit. (See Game V.)

Some of the most beautiful varieties of the Gambit spring from this point. If Black, instead of moving his B. to K. Kt.'s 2nd, play 4. P. to K. Kt.'s 5th, it gives rise to the celebrated "Salvio," or "Cochrane," or "Muzio" Gambits, the chief moves of which you will find in Games III and IV.

5. P. to Q.'s 4th. 5. P. to Q.'s 3rd.

You may also play 5. P. to K. R.'s 4th.

6. P. to Q. B.'s 3rd. 6. P. to K. Kt.'s 5th.

This move of Black gives him the best of the game, as you have no option but to retire or sacrifice the Kt.

7. Kt. to his sq. 7. Q. to K. R."s 5th. Ch.
8. K. to B.'s sq. 8. K. B. to K. R.'s 3rd.
9. Q. to her Kt.'s 3rd. 9. Q. to K. R.'s 4th.

And Black will be enabled to develop all his pieces, while most of yours are kept inactive by his advanced Pawns.

GAME II.—THE CUNNINGHAM GAMBIT.

This lively variation should properly be called a defence to the King's Gambit.

WHITE. BLACK.
1. P. to K.'s 4th. 1. P. to K.'s 4th.
2. P. to K. B.'s 4th. 2. P. takes P.
3. K. Kt. to B.'s 3rd. 3. K. B. to K.'s 2nd.

Black plays thus with the object of checking at the K. R.'s 5th, and compelling you either to move your King