Page:The chess-player's text book.djvu/119
VARIATION I.
Beginning at White's 6th move :—
| WHITE. | BLACK. |
| 6. P. to K.'s 5th. | 6. P. to Q.'s 4th. |
In Black's situation, it is not uncommon for players to move 6. Q. to K.'s 2nd. When that is done you may Castle safely.
| 7. K. B. to Q. Kt.'s 5th. | 7. K. Kt. to K.'s 5th. |
| 8. B. takes Q. Kt. Ch. | 8. P. takes B. |
| 9. P. takes P. | 8. B. to Q. Kt.'s 3rd.
(Better for him than Checking with the Bishop.)
|
| 10. Castles. | 10. Q. B. to K. Kt.'s 5th. |
| 11. Q. B. to K.'s 3rd. | 11. Castles. |
The game is about equal for both.
GAME III. — THE SCOTCH GAMBIT.
| WHITE. | BLACK. |
| 1. P. to K's 4th. | 1. P. to K's 4th. |
| 2. K.'s Kt. to B.'s 3rd. | 2. Q.'s Kt. to B.'s 3rd. |
| 3. P. to Q.'s 4th. | 3. Kt. takes P. |
This is. without exception, one of the most instructive and entertaining games known, and we regret that our limits will admit only of a very meagre sketch of its almost infinite varieties. The reader, however, will find a copious analysis of this charming opening in the work so often referred to, pages 154-182.
After the advance of your P. to Q.'s 4th, Black is obliged to take it, or have a bad position : but he may take either with the Kt. or P. The consequences of his capturing Pawn with Pawn are shown in Game IV.
| 4. Kt. takes Kt. | 4. P. takes Kt. |
You can also take the K.'s P. with your Kt., and obtain a slight superiority of position.
| 5. Q. takes P. | 5. Kt. to K.'s 2nd. |