Dungeons:Daily Trial/Archive

Last Updated Oct 16 2020. (Maintained by HNaledi123 (talk) 05:43, 16 October 2020 (UTC))

Seasonal Trials Archive

MCD:Seasonal Trials/Logs


ARCHIVE DISCONTINUED TILL FURTHER NOTICE.

Locations

Following locations have had a Daily Trial occur at some point.

  • Difficulty 1 = Hard Challenge
  • Difficulty 2 = Harder Challenge
  • Difficulty 3 = Epic Challenge
Location Date & (Difficulty)
Mainland
Creeper Woods Sep 8 (1), Sep 11 (2), Sep 12 (1), Sep 13 (2), Sep 18 (1), Sep 20 (2), Sep 21 (2), Sep 22 (2), Sep 24 (3), Sep 26 (3), Sep 28 (2), Sep 29 (1), Oct 2 (3), Oct 4 (2)
Redstone Mines Sep 9 (3), Sep 10 (3), Sep 15 (3), Sep 17 (2), Sep 19 (1), Sep 20 (3), Sep 21 (1), Sep 26 (2), Oct 5 (3)
Fiery Forge Sep 8 (3), Sep 11 (3), Sep 14 (3), Sep 19 (3), Sep 22 (3), Sep 25 (1), Sep 29 (2), Oct 1 (3)
Cacti Canyon Sep 12 (2), Sep 16 (3), Sep 23 (3), Sep 24 (1), Sep 25 (2), Sep 28 (1), Oct 3 (1)
Desert Temple Sep 15 (2), Sep 23 (2), Sep 27 (3), Sep 30 (1), Oct 1 (3), Oct 3 (3), Oct 4 (3)
Soggy Swamp Sep 10 (1), Sep 16 (2), Sep 17 (3), Sep 27 (1)
Pumpkin Pastures Sep 13 (1), Sep 14 (2), Oct 2 (1), Oct 13 (3)
Highblock Halls Sep 18 (2), Sep 30 (2), Oct 5 (1), Oct 13 (2)
Creepy Crypt (Secret Level) Sep 9 (2)
(Arch Haven) (Secret Level) Sep 8 (?)
(Underhalls) (Secret Level) Sep 8 (?)
Jungle Awakens DLC
Overgrown Temple (DLC) Sep 8 (2), Sep 10 (2), Sep 11 (1), Sep 12 (2), Sep 16 (1), Sep 18 (2), Sep 19 (1), Sep 20 (1), Sep 22 (2), Sep 23 (2), Sep 25 (3), Sep 26 (1), Sep 27 (2), Sep 28 (2), Sep 29 (1), Sep 30 (3), Oct 2 (1), Oct 13 (3)
Dingy Jungle (DLC) Sep 9 (3), Sep 13 (1), Sep 14 (3), Sep 15 (3), Sep 17 (2), Sep 21 (1), Sep 24 (3), Oct 1 (3), Oct 3 (1), Oct 4 (1), Oct 5 (3)
Creeping Winter DLC
Frosted Fjord (DLC) Sep 11 (2), Sep 12 (2), Sep 13 (2), Sep 14 (3), Sep 17 (1), Sep 18 (2), Sep 20 (3), Sep 21 (3), Sep 22 (3), Sep 23 (3), Sep 24 (3), Sep 26 (2), Sep 28 (1), Sep 29 (2), Sep 30 (1), Oct 1 (3), Oct 5 (2), Oct 13 (2)
Lone Fortress (DLC) Sep 8 (1), Sep 10 (1), Sep 15 (3), Sep 16 (3), Sep 19 (2), Sep 25 (2), Sep 27 (2), Oct 2 (1), Oct 3 (2), Oct 4 (1)
Lost Settlement (DLC) (Secret Level) Sep 9 (3)

Squid Coast, Soggy Cave, Arch Haven, Lower Temple, Underhalls, Obsidian Pinnacle, Panda Plateau and ??? have never had any Daily Trial occour yet. Arch Haven and Underhalls had a daily trial for a few minutes after launch, but both of them were bugged, and got switched almost immediately.

UPDATED LAST Oct 2nd

Please use CTRL+F or the "Contents" for easier navigation, as this page may become quite long. Alternatively, use the contents bar on the side of the page at the top and click on the part you want to see.

The pre-stronghold map of the Mainland in Minecraft Dungeons.
The map of Jungle Awakens in Minecraft Dungeons.
The map of Creeping Winter in Minecraft Dungeons.

September

Creeping Winter Release!

Sep 8

Release day!

Arch Haven and Underhalls just after launch got the daily trials. But both of them where glitched, so it got switched.

Creeper Woods

Hard Challenge (1, I)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Fiery Forge

Epic Challenge (3, III)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • 100% of melee mobs are replaced with Skeleton (Negative)
  • Heroes have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lone Fortress

Hard Challenge (1, I)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Critical Hit enchantment equipped (Positive)
  • 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Sep 9

Creepy Crypt Daily Trial was bugged. If you had already unlocked Creepy Crypt, it would not be unlocked. I made a new account to counter this problem. This is probably why we didn't have any more secret level daily trials.

Creepy Crypt

Harder Challenge (2, II)

Modifiers

  • Pet count is set to 3 (Positive)
  • Mob damage is increased by 50% (Negative)
  • Heroes have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Redstone Mines

Epic Challenge (3, III)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • Heroes have the Ricochet enchantment equipped (Positive)
  • 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Dingy Jungle

Epic Challenge (3, III)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lost Settlement

Epic Challenge (3, III)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Sep 10

Soggy Swamp

Hard Challenge (1,I)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Looting enchantment equipped (Positive)
  • 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Redstone Mines

Epic Challenge (3, III)

Modifiers

  • Mob speed is increased by 50% (Negative)
  • 100% of ranged mobs are replaced with Zombie (Negative)
  • Heroes have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique


Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Mob damage is increased by 50% (Negative)
  • Mob speed is increased by 50% (Negative)
  • Heroes have the Freezing enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lone Fortress

Hard Challenge (1, I)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • 100% of melee mobs are replaced with Skeleton (Negative)
  • Heroes have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 11

Creeper Woods

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Fiery Forge

Epic Challenge (3, III)

Modifiers

  • Emeralds heal the player by 4 hp (Positive)
  • 40% of ranged mobs are replaced with Witch (Negative)
  • Heroes have the Cowardice enchantment Equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Overgrown Temple

Hard Challenge (1, I)

Modifiers

  • Hero health is decreased by 75% (Negative)
  • 50% of melee mobs are replaced with Pillager (Negative)
  • Heroes have the Deflect enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Frosted Fjord

Harder Challenge (2, II)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 12

Creeper Woods

Hard Challenge (1, I)

Modifiers

  • 50% of melee mobs are replaced with Skeleton (Negative)
  • Heroes have the Recycler enchantment equipped (Positive)
  • 50% of mobs have the Multishot enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Cacti Canyon

Harder Challenge (2, II)

Modifiers

  • Emeralds heal the player by 4 hp (Positive)
  • 40% of ranged mobs are replaced with Witch (Negative)
  • Heroes have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Overgrown Temple

Hard Challenge (1, I)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Looting enchantment equipped (Positive)
  • 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Frosted Fjord

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Sep 13

Creeper Woods

Harder Challenge (2, II)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • 100% of melee mobs are replaced with Skeleton (Negative)
  • Heroes have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Pumpkin Pastures

Hard Challenge (1, I)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Dingy Jungle

Hard Challenge (1, I)

Modifiers

  • The hero only has Firework Arrows (Positive)
  • Hero health is increased by 30% (Positive)
  • 50% of melee mobs are replaced with Creeper (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare

Frosted Fjord

Harder Challenge (2, II)

Modifiers

  • hero health is increased by 20% (Negative)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 14

Pumpkin Pastures

Harder Challenge (2, II)

Modifiers

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Fiery Forge

Epic Challenge (3, III)

Modifiers

  • Pet count is set to 2 (Positive)
  • 50% of melee mobs are replaced with Husk (Negative)
  • 50% of mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Dingy Jungle

Epic Challenge (3, III)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Frosted Fjord

Epic Challenge (3, III)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Critical Hit enchantment equipped (Positive)
  • 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 15

Redstone Mines

Epic Challenge (3, III)

Modifiers

  • Heroes collect 5 times as many souls (Positive)
  • 33% of melee mobs are replaced with Chicken Jockey (Negative)
  • 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Desert Temple

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Dingy Jungle

Epic Challenge (3, III)

Modifiers

  • Hero damage is increased by 50% (Positive)
  • Heroes have the Gravity Pulse enchantment equipped (Positive)
  • 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Lone Fortress

Epic Challenge (3, III)

Modifiers

  • Heroes collect 4 times as many souls (Positive)
  • 15% of melee mobs are replaced with Mob Spawner (Negative)
  • Heroes have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 16

Soggy Swamp

Harder Challenge (2,II)

Modifiers

  • Pet count is set to 3 (Positive)
  • Mob damage is increased by 50% (Negative)
  • Heroes have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Cacti Canyon

Harder Challenge (2, II)

Modifiers

  • Heroes collect 4 times as many souls (Positive)
  • Heroes have the Anima Conduit enchantment equipped (Positive)
  • 100% of melee mobs have the Committed enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Game over if anybody dies (Negative)
  • Emeralds heal the player by 4 hp (Positive)
  • Heroes have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lone Fortress

Epic Challenge (3, III)

Modifiers

  • 50% of ranged mobs have the Multishot enchantment (Negative)
  • Heroes have the Recycler enchantment equipped (Positive)
  • 50% of melee mobs are replaced with Skeleton (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Sep 17

Soggy Swamp

Epic Challenge (3, III)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • Heroes have the Ricochet enchantment equipped (Positive)
  • 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Redstone Mines

Harder Challenge (2, II)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Dingy Jungle

Harder Challenge (2, II)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Frosted Fjord

Hard Challenge (1, I)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Sep 18

Creeper Woods

Hard Challenge (1, I)

Modifiers

  • Hero damage is increased by 50% (Positive)
  • Heroes have the Gravity Pulse enchantment equipped (Positive)
  • 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Highblock Halls

Harder Challenge (2, II)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Hero health is increased by 100% (Positive)
  • Hero speed is increased by 20% (Positive)
  • 50% of melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Frosted Fjord

Harder Challenge (2, II)

Modifiers

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Sep 19

Redstone Mines

Hard Challenge (1, I)

Modifiers

  • The hero only has Torment Arrows (Positive)
  • Mob speed is increased by 30% (Negative)
  • 50% of melee mobs are replaced with Baby Zombie (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Fiery Forge

Epic Challenge (3, III)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • Heroes have the Ricochet enchantment equipped (Positive)
  • 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Overgrown Temple

Hard Challenge (1, I)

Modifiers

  • Mob speed is increased by 50% (Negative)
  • 100% of ranged mobs are replaced with Zombie (Negative)
  • Heroes have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lone Fortress

Harder Challenge (2, II)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • 100% of melee mobs are replaced with Skeleton (Negative)
  • Heroes have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Sep 20

Creeper Woods

Harder Challenge (2, II)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Redstone Mines

Epic Challenge (3, III)

Modifiers

  • Game over if anybody dies (Negative)
  • Emeralds heal the player by 4 hp (Positive)
  • Heroes have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Overgrown Temple

Hard Challenge (1, I)

Modifiers

  • Hero speed is increased by 20% (Negative)
  • Heroes have the Ricochet enchantment equipped (Positive)
  • 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Frosted Fjord

Epic Challenge (3, III)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Critical Hit enchantment equipped (Positive)
  • 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Sep 21

Creeper Woods

Harder Challenge (2, II)

Modifiers

  • Pet count is set to 2 (Positive)
  • 50% of melee mobs are replaced with Husk (Negative)
  • 50% of melee mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Redstone Mines

Hard Challenge (1, I)

Modifiers

  • Emeralds heal the player by 4 hp (Positive)
  • 40% of ranged mobs are replaced with Witch (Negative)
  • Heroes have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Dingy Jungle

Hard Challenge (1, I)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Frosted Fjord

Epic Challenge (3, III)

Modifiers

  • Hero damage is increased by 50% (Positive)
  • Heroes have the Gravity Pulse enchantment equipped (Positive)
  • 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Sep 22

Creeper Woods

Harder Challenge (2, II)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Fiery Forge

Epic Challenge (3, III)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Critical Hit enchantment equipped (Positive)
  • 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Frosted Fjord

Epic Challenge (3, III)

Modifiers

  • Mob speed is increased by 50% (Negative)
  • 100% of ranged mobs are replaced with Zombie (Negative)
  • Heroes have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Sep 23

Cacti Canyon

Epic Challenge (3, III)

Modifiers

  • Players collect 4 times as many souls (Positive)
  • 15% of melee mobs are replaced with Mob Spawner (Negative)
  • Heroes have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Desert Temple

Harder Challenge (2, II)

Modifiers

  • Mob speed is increased by 50% (Negative)
  • 100% of ranged mobs are replaced with Zombie (Negative)
  • Heroes have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Hero health is increased by 100% (Positive)
  • Hero speed is increased by 20% (Positive)
  • 50% of melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lone Fortress

Epic Challenge (3, III)

Modifiers

  • Hero speed is increased by 20% (Positive)
  • Heroes have the Ricochet enchantment equipped (Positive)
  • 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 24

Creeper Woods

Epic Challenge (3, III)

Modifiers

  • Heroes collect 5 times as many souls (Positive)
  • 33% of melee mobs are replaced with Chicken Jockey (Negative)
  • 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Cacti Canyon

Hard Challenge (1, I)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Dingy Jungle

Epic Challenge (3, III)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Frosted Fjord

Epic Challenge (3, III)

Modifiers

  • Mob damage is increased by 50% (Negative)
  • Mob speed is increased by 50% (Negative)
  • Heroes have the Freezing enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique


Sep 25

Cacti Canyon

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Fiery Forge

Hard Challenge (1, I)

Modifiers

  • Heroes collect 4 times as many souls (Positive)
  • 15% of melee mobs are replaced with Mob Spawner (Negative)
  • Heroes have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Overgrown Temple

Epic Challenge (3, III)

Modifiers

  • Emeralds heal the player by 4 hp (Positive)
  • 40% of ranged mobs are replaced with Witch (Negative)
  • Heroes have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Lone Fortress

Harder Challenge (2, II)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 26

Creeper Woods

Epic Challenge (3, III)

Modifiers

  • Hero health is increased by 100% (Positive)
  • Hero speed is increased by 20% (Positive)
  • 50% of melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Redstone Mines

Harder Challenge (2, II)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Dingy Jungle

Hard Challenge (1, I)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs have the Redstone Cube enchantment (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Frosted Fjord

Harder Challenge (2, II)

Modifiers

  • Emeralds heal the player by 4 hp (Positive)
  • 40% of ranged mobs are replaced with Witch (Negative)
  • Heroes have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Sep 27

Soggy Swamp

Hard Challenge (1, I)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Desert Temple

Epic Challenge (3, III)

Modifiers

  • Heroes collect 5 times as many souls (Positive)
  • 33% of melee mobs are replaced with Chicken Jockey (Negative)
  • 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Lone Fortress

Harder Challenge (2, II)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Cowardice enchantment equipped (Positive)
  • 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Sep 28

Creeper Woods

Harder Challenge (2, II)

Modifiers

  • Mob speed is increased by 50% (Negative)
  • 100% of ranged mobs are replaced with Zombie (Negative)
  • Heroes have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Cacti Canyon

Hard Challenge (1, I)

Modifiers

  • The hero only has Torment Arrows (Positive)
  • Mob speed is increased by 30% (Negative)
  • 50% of melee mobs are replaced with Baby Zombie (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Overgrown Temple

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Frosted Fjord

Hard Challenge (1, I)

Modifiers

  • Game over if anybody dies (Negative)
  • Emeralds heal the player by 4 hp (Positive)
  • Heroes have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Sep 29

Creeper Woods

Hard Challenge (1, I)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Fiery Forge

Harder Challenge (2, II)

Modifiers

  • Initial life count is set to 1 (Negative)
  • 33% of melee mobs are replaced with Creeper (Negative)
  • Heroes have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Overgrown Temple

Hard Challenge (1, I)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Looting enchantment equipped (Positive)
  • 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Frosted Fjord

Harder Challenge (2, II)

Modifiers

  • Heroes collect 4 times as many souls (Positive)
  • Heroes have the Anima Conduit enchantment equipped (Positive)
  • 100% of the melee mobs have the Committed enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Sep 30

Desert Temple

Hard Challenge (1, I)

Modifiers

  • Hero health is increased by 20% (Positive)
  • Heroes have the Final Shout enchantment equipped (Positive)
  • 50% of mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Highblock Halls

Harder Challenge (2, II)

Modifiers

  • Hero health is decreased by 30% (Negative)
  • 50% of melee mobs are replaced with Redstone Cube (Negative)
  • Heroes have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Armor: Rare
  • Armor: Unique

Overgrown Temple

Hard Challenge (1, I)

Modifiers

  • Initial life count is set to 1 (Negative)
  • Heroes have the Critical Hit enchantment equipped (Positive)
  • 50% of melee mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Melee: Rare
  • Melee: Unique

Frosted Fjord

Hard Challenge (1, I)

Modifiers

  • Hero health is increased by 100% (Positive)
  • Hero speed is increased by 20% (Positive)
  • 50% of the melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

October

Daily Logs Discontinued

Oct 1

Daily Logs Discontinued

Desert Temple

Epic Challenge (3, III)

Modifiers

  • 50% of melee mobs are replaced with Vanguard (Negative)
  • Heroes have the Multishot enchantment equipped (Positive)
  • 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Fiery Forge

Hard Challenge (1, I)

Modifiers

  • Mob speed is increased by 50% (Negative)
  • 100% of ranged mobs are replaced with Zombie (Negative)
  • Heroes have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Dingy Jungle

Epic Challenge (3, III)

Modifiers

  • Emeralds heal the player by 4 hp (Positive)
  • 40% of ranged mobs are replaced with Witch (Negative)
  • Heroes have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards

  • Ranged: Rare
  • Ranged: Unique

Frosted Fjord

Epic Challenge (3, III)

Modifiers

  • Pet count is set to 2 (Positive)
  • 50% of melee mobs are replaced with Husk (Negative)
  • 50% of the melee mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards

  • Artifact: Rare

Archive

Special Loot

Item
Unlockable Now? Last Unlockable? Unlockable Where?
Ghostly Armor No Oct 2 (2020) Overgrown Temple, Creepy Crypt, Redstone Mines Daily Trials
Ghost Kindler No Oct 2 (2020) Overgrown Temple, Creepy Crypt, Redstone Mines Daily Trials
Beenest Armor No Oct 2 (2020) Lost Settlement & Pumpkin Pastures Daily Trials
Beehive Armor No Oct 2 (2020) Lost Settlement & Pumpkin Pastures Daily Trials
Burst Crossbow No Oct 1 (2020) Fiery Forge Daily Trials
Soul Hunter Crossbow No Oct 1 (2020) Fiery Forge Daily Trials
Corrupted Crossbow No Oct 1 (2020) Fiery Forge Daily Trials
Rapier No Oct 1 (2020) Frosted Fjord & Highblock Halls Daily Trials
Bee Stinger No Oct 1 (2020) Frosted Fjord & Highblock Halls Daily Trials
Freezing Foil No Oct 1 (2020) Frosted Fjord, Highblock Halls Daily Trials

Non-Special loot that are still exclusive to Daily Trials

THIS SECTION LAST UPDATED SEP 24

Item
Unlockable Now? Last Unlockable? Unlockable Where?
Pickaxe Yes Sep 24 (2020) Dingy Jungle Daily Trials
Diamond Pickaxe Yes Sep 24 (2020) Dingy Jungle Daily Trials
Glaive No Sep 9 (2020) Lone Fortress Daily Trials
Grave Bane No Sep 9 (2020) Lone Fortress Daily Trials
Venom Glaive No Sep 9 (2020) Lone Fortress Daily Trials
Bow No Sep 23 (2020) Desert Temple Daily Trials
Bonebow No Sep 23 (2020) Desert Temple Daily Trials
Twin Bow No Sep 23 (2020) Desert Temple Daily Trials
Grim Armor Yes Sep 24 (2020) Cacti Canyon Daily Trials
Wither Armor Yes Sep 24 (2020) Cacti Canyon Daily Trials
Mercenary Armor No Sep 17 (2020) Soggy Swamp Daily Trials
Renegade Armor No Sep 17 (2020) Soggy Swamp Daily Trials
Mystery Armor Yes Sep 24 (2020) Creeper Woods Daily Trials

Used Modifiers

DISCONTINUED AFTER Oct 1.

Positive:

  • Emeralds heal the hero by 4 hp (x9)
  • Hero damage is increased by 50% (x3)
  • Hero health is increased by 20% (x8)
  • Hero health is increased by 30%
  • Hero health is increased by 100% (x4)
  • Hero speed is increased by 20% (x13)
  • Heroes collect 4 times as many souls (x5)
  • Heroes collect 5 times as many souls (x3)
  • Heroes have the Anima Conduit enchantment equipped (x2)
  • Heroes have the Burning enchantment equipped (x2)
  • Heroes have the Cowardice enchantment equipped (x7)
  • Heroes have the Critical Hit enchantment equipped (x5)
  • Heroes have the Deflect enchantment equipped
  • Heroes have the Final Shout enchantment equipped (x7)
  • Heroes have the Food Reserves enchantment equipped (x9)
  • Heroes have the Freezing enchantment equipped (x2)
  • Heroes have the Gravity Pulse enchantment equipped (x3)
  • Heroes have the Leeching enchantment equipped (x7)
  • Heroes have the Looting enchantment equipped (x3)
  • Heroes have the Multishot enchantment equipped (x10)
  • Heroes have the Prospector enchantment equipped (x3)
  • Heroes have the Punch enchantment equipped (x4)
  • Heroes have the Radiance enchantment equipped (x2)
  • Heroes have the Recycler enchantment equipped (x2)
  • Heroes have the Ricochet enchantment equipped (x5)
  • Heroes have the Shockwave enchantment equipped (x6)
  • Heroes have the Soul Speed enchantment equipped (x3)
  • Pet count is set to 2 (x3)
  • Pet count is set to 3 (x2)
  • The hero only has Firework Arrows
  • The hero only has Burning Arrows (x2)
  • The hero only has Torment Arrows (x2)

Negative:

  • 15% of melee mobs are replaced with Mob Spawner (x3)
  • 33% of melee mobs are replaced with Chicken Jockey (x3)
  • 33% of melee mobs are replaced with Creeper (x7)
  • 33% of mobs have the Fire Trail enchantment (x2)
  • 40% of ranged mobs are replaced with Witch (x6)
  • 50% of melee mobs are replaced with Baby Zombie (x2)
  • 50% of melee mobs are replaced with Creeper
  • 50% of melee mobs are replaced with Husk (x3)
  • 50% of melee mobs are replaced with Pillager
  • 50% of melee mobs are replaced with Redstone Cube (x8)
  • 50% of melee mobs are replaced with Vanguard (x10)
  • 50% of melee mobs are replaced with Skeleton (x2)
  • 50% of melee mobs have the Critical Hit enchantment (x3)
  • 50% of melee mobs have the Deflect enchantment
  • 50% of melee mobs have the Echo enchantment (x8)
  • 50% of melee mobs have the Freezing enchantment (x5)
  • 50% of melee mobs have the Poison Cloud enchantment
  • 50% of melee mobs have the Redstone Cube enchantment
  • 50% of melee mobs have the Thundering enchantment (x3)
  • 50% of melee mobs have the Weakening enchantment (x6)
  • 50% of mobs have the Deflect enchantment (x4)
  • 50% of mobs have the Echo enchantment (x2)
  • 50% of mobs have the Electrified enchantment (x3)
  • 50% of mobs have the Multishot enchantment
  • 50% of mobs have the Poison Cloud enchantment
  • 50% of mobs have the Thorns enchantment (x3)
  • 50% of mobs have the Weakening enchantment (x2)
  • 50% of ranged mobs have the Multishot enchantment
  • 50% of the melee mobs have the Poison Cloud enchantment
  • 50% of the melee mobs have the Thundering enchantment
  • 100% of melee mobs are replaced with Skeleton (x4)
  • 100% of melee mobs have the Committed enchantment
  • 100% of ranged mobs are replaced with Zombie (x6)
  • 100% of the melee mobs have the Committed enchantment
  • Game over if anybody dies (x3)
  • Hero health is decreased by 30% (x9)
  • Hero health is decreased by 75%
  • Initial life count is set to 1 (x15)
  • Mob damage is increased by 50% (x4)
  • Mob speed is increased by 50% (x10)

Gallery