Star Trek Adventures - Mission Briefs: Mysteries
Real world article
(written from a production point of view)
Star Trek Adventures - Mission Briefs: Mysteries, subtitled Tales from the 23rd Century, is a set of ten mission briefs for the Star Trek Adventures role playing game.
Summary
- Blurb
- Space exploration is a treasure trove of mysteries for the curious; for those who love to dig deeply into a question to find the answer, or perhaps to reveal even more questions. There is no shortage of strange and wondrous things in the cosmos, and a spacefaring crew will regularly be faced with mysteries of all kinds, at varying difficulty and complexity.
- This packet presents ten detailed mission briefs oriented around a variety of mysteries, each of which you can modify for use in your Star Trek Adventures campaigns set during the original series era (approximately 2260 – 2299) or any other era of play with minor modifications. Each mission brief is designed to stand alone, though they could easily be strung together into a story arc or added to an existing campaign.
Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.
Contents
- 01.00 Introduction
- 01.10 Suffer the Little Children
- 01.20 The Maelstrom Imperative
- 01.30 Cloaks and Daggers
- 01.40 Ghost Town
- 01.50 First, Do No Harm
- 01.60 Can I Play with Madness?
- 01.70 Dangerous Liaisons
- 01.80 Tooth and Claw
- 01.90 A Wolf in Sheep's Clothing
- 01.100 Frontier Diplomacy Blues
External link
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