Slime (race)

Sentient symbiotes that are spawned via a disturbing biological process involving the deceased. An unusual culture steeped in philosophy and exploration, as they try to come to grips with who they are.
Diet
Omnivore (Can eat Raw Meat)
Advantages
Fall Damage x0.5
Favored Play Style
Exploration/Tank
Immunities
Slime, Web, Poison
Attribute Adjustments
- HP: 0
- Energy: 0
- Attack Power: 0
- Defense: 0
Resistances
| Physical | Electric | Fire | Ice | Poison | Shadow | Cosmic | Radiation |
|---|---|---|---|---|---|---|---|
| 0 | +4% | -20% | -20% | +30% | 0 | +3% | +10% |
Racial Benefits/Penalties
- Extreme Hunger: 25% Food drain
- Slime Regeneration: Slimes slowly break down what they eat into more of themselves, this gives them a constant form of regeneration. This stops working if the Slime is Starving. +1% Health Regeneration (Constant)
- Slimy Tech: Slimes are able to acquire the Sticky Ball tech and Wall cling tech. (Must be crafted via (C) menu.)
Environmental Bonuses/Penalties
- Bog, Swamp, Gelatinous Biomes: 25% Health and 15% Speed
- Cold Biomes: 25% Health
Combat Perks/Penalties
- Whip Mastery: +15%
- Bio Weapons: +15% Damage, +20% Crit Damage