Weapons (Aerenalia Setting)
Weapon Properties
Dual-Wield
If you have 2 weapons with the Dual-Wield property, you can use one in each hand. The weapons don’t need to be the same type. If you attack with one, you can use a bonus action to attack with the other, but without adding a relevant ability modifier.
Reach
This property specifies how close you need to be to hit something with the weapon
Finesse
If you have a weapon with the finesse property, you can add your strength or dexterity modifier to the attack rolls.
Thrusting
When using this weapon, you can choose to have a +1 to damage rolls against unarmored opponents, but -1 to attack rolls against all opponents
Slashing
When using this weapon, you can choose to have a +1 to attack rolls against unarmored opponents, but -1 to damage rolls against all opponents
Two-Handed
This weapon requires two hands to use.
Slicing
When an arrow, bolt, or similar projectile enters a space within the reach of a weapon with this property, you may make a Dexterity (sleight of hand) check to slice the arrow out of the air. The DC is equal to 15 plus the archer’s dexterity modifier.
Damage
This property shows how much damage a creature or object takes when hit by this weapon and the damage type.
Cost
This property shows how much it costs to buy a weapon.
Multiattack (X)
When you take the Attack action with a weapon with this property, you can attack up to X times.
Versatile (XdY)
When using a weapon with this property you can hold it in two hands. This changes the damage dice to the dice shown with this property.
Martial
This weapon is a martial weapon.
Simple
This weapon is a simple weapon.
Advanced
This weapon is an advanced weapon, and requires special proficiency.
Thrown (X, Y)
A weapon with the thrown property can be thrown up to Y feet, but has disadvantage on the attack roll after X feet.
Weapons
Rapier
A rapier is an ornate thrusting sword. Properties: Reach 5 ft, Dual Wield, Finesse, Thrusting, Slicing, 1d8 piercing or 1d6 slashing damage, cost 25 GP, Martial
Longsword
A longsword is what most people think of when they think of a sword. Properties: Reach 7.5 ft, 2-Handed, Slashing, Slicing, 1d10 piercing or slashing damage, cost 20 GP, Martial
Shortsword
A shortsword is a sword with a length between a dagger and a hand and a half sword. Properties: Reach 5 ft, Dual-Wield, Finesse, Slashing, Slicing, 1d6 slashing or 1d4 piercing damage, cost 10 GP, Martial
Twinblade
A twinblade is a handle with two blades, one on each end. The ends are generally long and pointy. Properties: Reach 7.5 feet, Dual Wield, Multiattack (2), Versatile (1d12), Slashing, Piercing, Slicing, cost 75 GP, Advanced
Spear
A spear is a generic polearm. Properties: Reach 10 ft, Versatile (1d8), Piercing, Thrown, Simple, Cost 3 GP, 1d6 piercing damage
Greatspear
A greatspear is a large, two-handed spear. Properties: Reach 10 ft, Piercing, Martial, Cost 30 GP, 2d6 piercing damage
Hammer
Warhammer
Quarterstaff
Dagger
Club
Greatclub
Handaxe
Javelin
Mace
Sickle
Battleaxe
Flail
Glaive
Greataxe
Greatsword
Halberd
Lance
Maul
Morningstar
Pike
Scimitar
Trident
War Pick
Whip
Gladius
Khopesh
Katana
Broadsword
Scythe
Estoc
Falchion
Parrying Dagger
Brass Knuckles
Boomerang
Spiked Boomerang
Spatha
Zwëihander
Garrote
Lasso
Wakizashi
Twinflail
Spiked Whip
Hornsword
Cutlass
Hand and a Half Sword
Grappling Chain
Nunchaku