Townie (5e Fallout Supplement)

Townie

Medium humanoid (any race), any alignment


Armor Class 8 All
Hit Points 4 (1d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP)


Rad Pool. Townies have a rad pool of 10.

ACTIONS

Humanoids typically only have 1 weapon.


9mm Pistol. Ranged Weapon Attack: +2 to hit, range (50/100), Reload 13, one target. Hit: 4 (1d6) ballistic damage.

Double-Barrel (O/U) Shotgun (Caravan Shotgun). Ranged Weapon Attack: +0 to hit, range (10/40), one target. Hit: 8 (3d4+2) ballistic damage.


Making the majority of humans that survive in the post-apocalypse, townies lack substantial weapons or armor, and typically find shelter in fortified communities.

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