Spell Defense (3.5e Feat)
| This material is published under the OGL 1.0a. |
Spell Defense [General]
3e Summary::You have learned to shield yourself from magic, dodge spells at the last second or use some sort of folk ritual to protect yourself from magical attack.
Prerequisite: Knowledge (arcana) 5 ranks
Benefit: When using the Total Defense action, you can forgo the +4 dodge bonus normally granted to your AC in order to gain a +4 circumstance bonus on your saving throws against spells, supernatural abilities and spell like effects.
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- Author: Eric D. Harry © Eric D. Harry 2001 This feat is from the NBoF, please see NBoF Credits.
| Overall | Purp | Pow | Port | Comp | Rule |
|---|---|---|---|---|---|
| Property:3e NBoF Rating::4.47 | 4.00 | 4.33 | 4.67 | 4.67 | 4.67 |
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