Slaughterer (5e Subclass)

This page is of questionable balance. Reason: Chosen Slayer grants infinite healing. Bloodletter lets you cast spells by spending hit points. Combined, you can cast infinite spells at 1st level. 01:07, 27 August 2024 (MDT)


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Slaughterer

Warlock Subclass

You have been chosen by some otherworldly entity to fulfil a simple yet grisly purpose. You must kill. Your patron demands this, be it for some ulterior motive or simply for the joy of it. It doesn't matter, in the end. You aren't ever told why... you simply do.

Expanded Spell List

The Slaughterer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell LevelSpells
1sthunter's mark, inflict wounds
2ndgrasp, crush
3rdhaste, vampiric touch
4thdeath ward, staggering smite
5thbanishing smite, hold monster

Slaughterer Invocations

When you gain the Eldritch Invocations feature, you may choose from The Slaughterer Invocations as well as the normal Invocations.

Chosen Slayer

Your patron's will to spill the blood of your enemies manifests in greater prowess and staying power in combat. At 1st level, you regain 1 hit point for every 5 damage you deal with a melee weapon or melee spell attack, and you gain proficiency in medium armor and martial weapons. If you deal damage to an undead creature or a creature that otherwise has no blood, you do not gain hit points from damaging them.

Bloodletter

Your cursed vitae can now be used to fuel spells. Starting at 1st level, you may cast a spell by sacrificing a number of hit points equal to 3 times the spell slot you intend to cast it with. The spell's level cannot exceed the highest level spell slot available to you at your current warlock level.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Killer Superiority

At 10th level, you gain 4 superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You also learn 3 martial maneuvers.

Murder

Nothing is safe from you, mortal or otherwise. When you reach 14th level, any creature you drop below 0 hit points is killed immediately, negating any effect that might save it from death such as a vampire's mist form. Additionally, you gain a bonus to attack and damage rolls equal to your Charisma modifier.

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