Sand Shark (5e Fallout Supplement)

Sand Shark

Medium beast, unaligned


Armor Class 11 Explosive; 13 Ballistic, Energy; 15 Melee (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 1 (-5) 10 (+0) 4 (-3)

Skills Perception +2
Senses Tremorsense 30 ft., passive Perception 12
Languages
Challenge 1/2 (100 XP)


Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Rad Pool. Sand sharks have a rad pool of 10 point.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) melee damage.


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