Rotting Blood (5e Feat)

Rotting Blood

Prerequisites: Constitution 13 or higher
You have the ability to cause your blood to become incredibly volatile.

  • Your Constitution score increases by 1, to a maximum of 20.
  • As a reaction, you can cause the enemy that hit you to make a dex save. On a fail, they take half of the damage dealt to you in acid, or fire damage.
4.00
(one vote)

Back to Main Page 5e Homebrew Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.