Pseudocouatl (5e Creature)
Pseudocouatl
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Tiny celestial, lawful good Armor Class 14
Saving Throws Wis +4 Flyby. The pseudocouatl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Limited Telepathy. The pseudocouatl can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (1d1) piercing damage. The target must succeed on a dc 10 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake Constrict. Melee Weapon Attack: +2 to hit, reach 5 ft., one tiny creature. Hit: (1d1) bludgeoning damage. The target is grappled (escape dc 9) Until this grapple ends, the target is restrained, and the pseudocouatl can't constrict another target
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