Prestige Leveling System (5e Variant Rule)

Prestige Leveling System

Introduction

Once a character reaches 20th level, they can only be enhanced further through blessings and epic boons. Most would overcome this by creating more boons, advancing in levels past 20th, or even ascending into godhood. This variant rule provides with a different solution. It allows characters to advance in power and abilities without going past level 20.

When a character reaches 20th level, they can prestige. This can be at the discretion of the player or the DM. When you prestige, you are reverted back to 1st level, but you are given a prestige level. This prestige level grants the character with a variety of bonuses that the character can start with.

The DM should think of an explanation as to how a character could prestige. Prestiging provides a great way to connect adventures together, and could be awarded at the end of an adventure. Maybe a deity or other powerful being rewards the characters for completing the quest, giving them the chance to start anew and grow more powerful than they ever were. Maybe when the strongest demon or beast is defeated, the magic seeps into the characters, stripping them of their powers and granting new ones. Possibly, a character is reborn, or even escapes and defies death itself, and they return with newfound powers. Maybe they remember their past, or have something to remember it by. Inversely, maybe they forgot their past lives, and thought it as a dream or even not at all. It is all up to the DM, who can customize the prestige system in any way they see fit.

I will use my own campaign as an example. The characters have the overarching epic quest to obtain artifacts and return them to a god for safekeeping. Whenever the characters return an artifact to the god, he sends them to collect another from a different planet or universe. The characters are turned to statures of gold, and their souls are sent out, reborn in a new body with additional powers and skills. They remember their past and their goal to secure the artifacts.

What Happens When You Prestige?

As a result of gaining a prestige level, the character is reverted back to 1st level. They are reborn with their starting equipment, gold, and other possessions. The artifacts and magic items that were being worn or carried are returned to where their original location, as if you hadn't taken them in the first place. Common and uncommon items may be excluded from this change, but at the discretion of the DM. Any features that you gained from leveling up your characters are lost, as well as any blessings, boons, or charms. They could even lose the relationships and connections that they had. However, prestiging is a way to restart your character, reimagine them in a new light. They could change their personality, their name, their race, or even their class (This isn't advised, as it may become confusing to keep up with). In addition, they are given bonuses to help conquer their foes.

Prestige Bonuses

For every prestige level that a character has, they are given the following benefits:

XP Gain

You are reincarnated with the ability to learn faster, train harder, and improve your skills to mastery. For every prestige level, XP from monsters grants additional XP equal to 25% of the given XP. This boost stacks (25%, 50%, 75%, etc...), and does not apply to creatures with a CR of 1/4 or lower. This bonus XP and the total XP is listed on the XP Boost Table (at the bottom of the document)

Ability Score Increase

Your prowess becomes sharpened and honed, making you stronger, smarter, or more dextrous. At prestige 1st level , you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. For every prestige level after 1st, you can increase one ability score of your choice by 1.

For every prestige level after 1st, one ability score maximum of your choice increases by 2.

Subclass

your rebirth has opened your eyes to many other domains to surge your potential. At prestige 1st level, choose a subclass other than one you already have. The subclass must be from the same class. You now benefit form both subclasses, and can level them up as normal. However, the secondary subclass that you choose can only advance to 5th level. At prestige 2nd level, the secondary subclass can advance to 10th level. At prestige 3rd level, it can advance to 15th level, and at prestige 4th level, 20th level.

At every fourth prestige level after 1st (5th, 9th, 13th, etc...), you can choose to either gain an additional subclass, or choose a additional class to benefit from. In order to gain an additional class, you must have two subclasses, with the ability to reach 20th level, on every class that you benefit from so far. You gain benefits from this class, but it also can only advance to 5th level. This can be raised with prestige levels.

When using two or more subclasses on one class, you only benefit from the subclasses themselves, meaning you do not get extra benefits such as extra Hit Die, Ability Score Increases, or Extra Attacks. If subclasses use on feature multiple times, such as a druid's Druid Circle, or a paladin's Holy Aura, they can choose which feature to benefit from when using. If using two or more classes, you only benefit from the class's features, meaning no extra Hit Die.

When using this bonus, it is important for the DM to watch out for subclasses with features that can stack upon each other. Take, for example, a mystic's Psionic Disciplines. Most subclasses of the mysic, called orders, have features that allow a character to gain an extra two disciplines. This means that a mystic with prestige 1st level could potentially have up to 5 disciplines at 1st level (to put to scale, most mystics get 5 disciplines at levels 5th-11th). This can become exponentially unbalanced, and may need to be altered in order to fit better. In the case of the mystic, for every subclass after the first, maybe they get just one additional discipline.

Extra Feature

Characters come back with an additonal number of features. This is the bonus that can be most customized by the DM. Any number of benefits can come from this. from something small, like learning an additional language, to something large, like recieving the power of an epic boon. It is really up to the DM to choose what bonus talents you get. Below are but several examples:

Languages & Proficiencies. Maybe the character learned from valuable skill an expert linguist, war general, or painter. The character gain an additional language, or proficiency for armor, simple or martial weapons, or artisan's tools.

Racial Traits. Possilby the character created a more physical connection to their dwarven ancestry. The character gains a racial trait from another race. Alternatively, they could benefit from lineages (things like Dhampir, Fairy, Hexblood, and Owlin are all good examples).

Feats. A character might have shown a hone of skill with feats. The character gains a feat.

Cults. Cults may be ruthless and deadly, but they do have their benefits. The character recieves a feature given to members of a cult, even if that character has no relation to said cult. Some examples are the Cult of Dispater's Infernal Insight, or the Demoninc Boon of Baphomet's Labyrinthine Recall.

Supernatural Gifts. Why be apart of a cult when you can gain powers from gods and demons? The character can gain a Supnatural Gift, from Mythic Odysseys of Theros, or possilby a Dark Gift, from Van Richten's Guide to Ravenloft.

Other Class Features. Maybe a wizard uses a sorcerer's metamagic, or a paladin able to fire an arcane shot from the fighter subclass. You gain a number of features that would only be avaible to certain classes. Just be sure to give them the proper dice and coordination to enable such features.

Blessings & Boons. If you don't care about balance, you could even give your character a blessing or epic boon!

Rebalancing the Prestige System

CLearly, the prestige leveling system can make a mundane character become that to a demigod. So how could the DM rebalance out to make a more fair game? That is up to the DM. Some DMs may not care about balance, and let it run wild. But for those who do want to balance out the game, make the adventures just a little more challenging. For characters with prestige levels, you could add many more monsters or monsters with higher CR. Maybe you add varant rules that make gameplay more diificult. You could even cheat out a few dice rolls in order to turn the tides of battle towards the characters. Once again, the DM can decide that.

XP Boost Table

XP Boost Table
CR+25% Bonus+25% Total+50% Bonus+50% Total+75% Bonus+75% Total+100% Bonus+100% Total
03 XP13 XP5 XP15 XP8 XP18 XP10 XP20 XP
1/86 XP31 XP13 XP38 XP19 XP44 XP25 XP50 XP
1/413 XP63 XP25 XP75 XP38 XP88 XP50 XP100 XP
1/225 XP125 XP50 XP150 XP75 XP175 XP100 XP200 XP
150 XP250 XP100 XP300 XP150 XP350 XP200 XP400 XP
2113 XP563 XP225 XP675 XP338 XP788 XP450 XP900 XP
3175 XP875 XP350 XP1,050 XP525 XP1,225 XP700 XP1,400 XP
4275 XP1,375 XP550 XP1,650 XP825 XP1,925 XP1,100 XP2,200 XP
5450 XP2,250 XP900 XP2,700 XP1,350 XP3,150 XP1,800 XP3,600 XP
6575 XP2,875 XP1,150 XP3,450 XP1,725 XP4,025 XP2,300 XP4,600 XP
7725 XP3,625 XP1,450 XP4,350 XP2,175 XP5,075 XP2,900 XP5,800 XP
8975 XP4,875 XP1,950 XP5,850 XP2,925 XP6,825 XP3,900 XP7,800 XP
91,250 XP6,250 XP2,500 XP7,500 XP3,750 XP8,750 XP5,000 XP10,000 XP
101,475 XP7,375 XP2,950 XP8,850 XP4,425 XP10,325 XP5,900 XP11,800 XP
111,800 XP9,000 XP3,600 XP10,800 XP5,400 XP12,600 XP7,200 XP14,400 XP
122,100 XP10,500 XP4,200 XP12,600 XP6,300 XP14,700 XP8,400 XP16,800 XP
132,500 XP12,500 XP5,000 XP15,000 XP7,500 XP17,500 XP10,000 XP20,000 XP
142,875 XP14,375 XP5,750 XP17,250 XP8,625 XP20,125 XP11,500 XP23,000 XP
153,250 XP16,250 XP6,500 XP19,500 XP9,750 XP22,750 XP13,000 XP26,000 XP
163,750 XP18,750 XP7,500 XP22,500 XP11,250 XP26,250 XP15,000 XP30,000 XP
174,500 XP22,500 XP9,000 XP27,000 XP13,500 XP31,500 XP18,000 XP36,000 XP
185,000 XP25,000 XP10,000 XP30,000 XP15,000 XP35,000 XP20,000 XP40,000 XP
195,500 XP27,500 XP11,000 XP33,000 XP16,500 XP38,500 XP22,000 XP44,000 XP
206,250 XP31,250 XP12,500 XP37,500 XP18,750 XP43,750 XP25,000 XP50,000 XP
218,250 XP41,250 XP16,500 XP49,500 XP24,750 XP57,750 XP33,000 XP66,000 XP
2210,250 XP51,250 XP20,500 XP61,500 XP30,750 XP71,750 XP41,000 XP82,000 XP
2312,500 XP62,500 XP25,000 XP75,000 XP37,500 XP87,500 XP50,000 XP100,000 XP
2415,500 XP77,500 XP31,000 XP93,000 XP46,500 XP108,500 XP62,000 XP124,000 XP
2518,750 XP93,750 XP37,500 XP112,500 XP56,250 XP131,250 XP75,000 XP150,000 XP
2622,500 XP112,500 XP45,000 XP135,000 XP67,500 XP157,500 XP90,000 XP180,000 XP
2726,250 XP131,250 XP52,500 XP157,500 XP78,750 XP183,750 XP105,000 XP210,000 XP
2830,000 XP150,000 XP60,000 XP180,000 XP90,000 XP210,000 XP120,000 XP240,000 XP
2933,750 XP168,750 XP67,500 XP202,500 XP101,250 XP236,250 XP135,000 XP270,000 XP
3038,750 XP193,750 XP77,500 XP232,500 XP116,250 XP271,250 XP155,000 XP310,000 XP

I hope that people can use this system to level up their D&D experience. (no pun intended)

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