Mantis Warrior (5e Creature)

Mantis Warrior

Medium monstrosity (mantis), lawful neutral


Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 35 ft.


STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 12 (+1) 13 (+1) 14 (+2) 13 (+1)

Saving Throws Dex +5, Cha +3
Skills Acrobatics +5, Athletics +2, Intimidation +3
Proficiency Bonus +2
Senses passive Perception 12
Languages Undercommon
Challenge 1/4 (50 XP)


Surprise Attack. If the mantis surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 3 (1d6) damage from the attack.

ACTIONS

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

BONUS ACTIONS

Dashmaster. The mantis takes the Dash action.


The mantis tribe resides deep within the Fungal Wastes, guarding it and all of Hallownest from the creatures of Deepnest. They are currently at peace with Hallownest, but aren't exactly peaceful with the bugs of Hallownest.

See Also

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