Long Jump Kick (4e Power)
| Long Jump Kick | Fist Master 4e Power Type::Attack 13 |
| You jump through the battlefield, landing a kick to your target's head, all the more powerful from the force you gained with that jump. | |
| 4e Power Usage::Encounter Martial, Weapon | |
| 4e Power Action Type::Standard Action | Melee weapon |
| Target: One creature | |
| Attack: Dexterity Vs. AC | |
| Hit: 2[W] + Dexterity modifier damage. | |
| Miss: Half damage. | |
| Iron path: Add one half your Strength modifier for each square you shift as part of this attack (round total down). | |
| Special: You can shift up to 3 squares before landing the attack. For each square you shifted, add 1[W] to the damage dealt. | |
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