Life Manipulation (5e Spell)

Life Manipulation
3rd-level Enchantment/ Necromancy
Casting time: 1 action
Range: 15ft
Components: (optional) a dead body, (optional) an alive creature of medium or smaller
Duration: 30min


'On an Alive Creature' Complete a DC of 14, on a success that creature is essentially charmed but it can do anything that it could normally do. (kill itself? Sure. Hurt a friend? Yep!) That creature now goes right after your turn is under your command. Every round that possessed creature (if it has hp) takes 1d6 necrotic damage. If a Life manipulated creature is killed everything in a 10ft radius takes 1d8 force damage. Every round after the first the caster has to complete a successful 10 DC to continue the spell. After each successful DC to complete the spell the DC is increased by two. After a failure the spell breaks, the caster takes 1d4 force damage and the DC to continue the spell is reduced back to a ten.

'On a dead or Undead creature' Same as an Alive creature but you don't have to roll a DC.

'Note: Remember the creature has to have blood if you want to cast this spell on them!'

At Higher Levels. When you cast this spell using a spell slot of 9th level or higher the range quadruples, can target three targets of huge or smaller.

5.00
(one vote)

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