Jail-cell Titan (5e Creature)

Jail-cell Titan

Large humanoid (titan), chaotic evil


Armor Class 18 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 25 ft.


STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 14 (+2) 12 (+1) 9 (-1) 11 (+0)

Saving Throws Str +8, Con +5
Proficiency Bonus +3
Damage Resistances acid; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities fire
Condition Immunities charmed, petrified
Senses passive Perception 9
Languages understands Giant but can't speak it
Challenge 5 (1,800 XP)


Chained. If a creature starts its turn within 10 feet of the titan, it must succeed on a DC 16 Strength saving throw or be restrained. A restrained creature can free itself by using an action to make a DC 16 Strength (Athletics) check. The titan can only have one creature restrained in this way at a time.

ACTIONS

Multiattack. The titan makes two attacks.

Wrecking Ball. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is restrained, this attack deals an additional 3 (1d6) bludgeoning damage.


https://www.pinterest.co.uk/pin/665125438710905678/?nic_v2=1a1BakWGA The jail-cell titan is a giant, muscular humanoid with pale gray skin, it has chains hanging from its arms and back and a massive helmet with a wrecking ball hanging from the top, it cannot speak, and deeply hums to express itself. The helmet is adorned with a red light on either side, and a spiked collar around its neck. You can see its face through the vertical metal bars before it.

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