Field Medic (4e Future Origin)
Field Medic
| "Medic Bertie on the prowl... by Infinite Hollywood, on Flickr |
Also known as combat medical technicians, corpsmen or first-aiders, they are trained in providing wound care, basic surgery and drug administration under emergency situations. They have a knowledge of anatomy and physiology. Bedside manner may or may not be included, however the mere presence of a medic on the battlefield is enough to boost morale.
Appearance: The symbol of the medic profession, a Red Cross or the Star of Life, is typically emblazoned on their uniform - perhaps in the hope that the enemy will show compassion and direct their fire elsewhere.
| Field Medic Traits |
| Ability: Wisdom |
| Power Source: Fusion; +2 to Fusion overcharge. |
| Skill Bonus (Level 1): Gain a +4 bonus to Science checks. |
| Concentration Under Fire (Level 1): Gain a +2 bonus to Will |
| Trauma Expert (Level 1): Allies adjacent to you gain a +5 bonus to death saving throws. |
| Field Medic Critical (Level 2 or 6): When you score a critical hit, one ally within 5 squares of you may make a saving throw. |
| Hurt and Help | Medic Novice |
| You lay down suppressive fire with one hand, and help up your comrade with the other. | |
| 4e Power Usage::At-Will Fusion, Weapon | |
| 4e Power Action Type::Standard Action | Melee or Ranged weapon |
| Target: one creature | |
| Attack: Wisdom + your level + weapon accuracy vs. AC | |
| Hit: 1[W] + Wisdom modifier damage. | |
| Effect: One ally adjacent to you gains temporary hit points equal to your level. | |
| Triage | Medic Utility |
| You rapidly assess the needs of your allies, and apply treatment as needed. | |
| 4e Power Usage::Encounter Fusion, Healing | |
| 4e Power Action Type::Standard Action | Close burst 2 |
| Target: 1, 2 or 3 allies in burst. | |
Effect: Each target receives one of the following effects. Each effect can only be given to one target.
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| Medical Intervention | Medic Expert |
| You have weaponized your medical equipment, and slamming it into your foe injects them with all manner of pharmeceuticals. You are simultaneously pumped full of your own custom chemical cocktail. | |
| 4e Power Usage::Encounter Fusion, Toxic | |
| 4e Power Action Type::Standard Action | Melee 1 |
| Target: one creature | |
| Attack: Wisdom + your level vs. Fortitude | |
| Hit: 1d8 + Wisdom modifier + twice your level toxic damage, and the target takes ongoing 5 toxic damage (save ends). | |
Effect: You gain two of the following effects:
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