Double Jump (4e Power)
| Double Jump | Fist Master 4e Power Type::Utility 6 |
| You jump up the wall, step on a neighboring wall, and jump another time, barely reaching the top, but leaving your pursuers bewildered at the bottom of that wall. | |
| 4e Power Usage::At-Will Martial, Jump | |
| 4e Power Action Type::Move Action | Personal |
| Requirement: Must be trained in Athletics | |
| Effect: Make a long jump or a high jump with a +5 power bonus roll to your Athletics check. If you can step at the end of your jump (or in the middle in the case of a high jump), even if it is on a vertical surface, you can make another jump with the same +5 power bonus to your Athletics check. You only gain an eventual running start on the first jump. | |
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