Divine Salient Abilities (5e Class Feature)

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Salient Abilities

A salient divine ability is a special sort of feat which only deities with divine rank can take, similar but not equivalent to an Epic Boon. It gives a deity a new capability or improves one that the deity already has. Some salient divine abilities have prerequisites. A divine rank of at least 1 is a prerequisite for all salient divine abilities. A few deities have unique salient divine abilities that are described in the deity’s individual entry. (Note: spellbased rank 1 abilities should resemble 1st to 4th level magic with unlimited slots)

Amount of Salient Abilities per level

https://docs.google.com/spreadsheets/d/1uGLVTvxJRqbWWxVWdpSokXVtj3M9ks3GDa5urPZdoZE/edit?usp=sharing

Demigod Salient Abilities

LevelNameRequirementsDescriptionSuggested Domains
1Alter Form-As a move action, the deity can choose to Polymorph itself into a creature of any subtype at will, with a CR no higher than your divine rank. This does not change the deity's Armor Class, attack bonus, hit points, or saves. The deity retains the celestial subtype in addition to the creature’s subtype.Nature, secrets, thieves
1Alter Size-As a free action, the deity can Enlarge/Reduce itself anywhere from Tiny to Gargantuan in size. Each step in size category doubles height, multiplies weight by eight, and increases/reduces weapon damage by d4 for one size step, d8 for two steps, d12 for three steps (not reducing weapon damage below 1). Enlarging/reducing one step provides advantage/disadvantage on Strength checks and saving throws; enlarging/reducing two steps also provides disadvantage/advantage on Dexterity checks and saving throws. Note that this does not affect a deity's other capabilities.Any
1Arcane MasterySpellcaster level 1st, Spellcasting Ability Score 25Gain access to all spells you could potentially know as a wizard, sorcerer, or warlock, limited only by spell slots.Knowledge, magic
1BanestrikeAt least one Favored EnemyWhen wielding a melee or ranged weapon (but not to spells, spell-like abilities, etc), add +2 to all attack rolls and +4d6 to damage against anyone marked as a Favored Enemy.Death, justice, vengeance, war
1Battlesense-You cannot be surprised or flanked, except by a deity of higher rank. You retain your Dexterity bonus to Armor Class in any situation if you can move, even if caught flat-footed or attacked by an invisible opponent. You are not subject to sneak attacks, except by a deity of higher rank.War
1Call Creatures-Summon creatures of one specific subtype to your aid. Each creature called can have no more Hit Dice than the deity has divine ranks, and the deity cannot have more creatures serving it at any given time than the deity has ranks. The creatures are transported to the deity’s presence through an interdimensional connection similar to that created by a gate spell, except that it opens to the Material Plane. The creatures willingly serve to the best of their ability. The calling effect is otherwise similar to the calling property of the gate spell. A deity can have this ability multiple times, choosing a different kind of creature each time.Any
1Divine GlibnessCharisma 25You are immune to skills or spells which would detect your lies, and your silver tongue can sway the wills of others. As a full-round action, the deity can speak and convince others to take some course of action. This works like a mass suggestion spell cast at a level equal to 10 + the deity’s divine rank, except that it affects up to (10 + divine rank) creatures, no two of which can be more than (10 x divine rank) feet apart. The save DC is 10 + the deity’s Charisma modifier + the deity’s divine rank.Commerce, lies, thieves
1Divine Paladin Paladin level 20The deity's divinity fuels their paladinly powers, increasing the range of their auras by 30 feet, adding +2d8 to all Smites, and adding a number of uses of Channel Divinity per day equal to the deity's divine rank halved. This is cumulative with the benefits of epic-level paladinhood.Good, justice, law, nobility, war
1ClearsightWisdom 25Knowledge, truth
1Command Plants-Speak to plants, rebuke them, and cause plant growth and blight targeting plants at will.Nature, harvest
1Craft Magical Item (lesser)-You can imbue items with additional magic for one hour, as elemental weapon for mundane items, but you can also temporarily elevate items by one level of rarity into similar items, like changing a rare +2 Shield into a very rare +3 Shield.
1Divine ArcheryDexterity 25Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.
1Divine Armor Mastery-Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved.
1Divine Blessing-Grant half your ability score to others.
1Divine Celerity-Whenever you're hastened, you gain superior benefits.
1Divine BardInspire Courage +4Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly.
1Divine Battle MasteryFighter 20You can attack wide groups of tempo, attack without penalty to attack rolls, and change weapons as a free action on a whim.
1Divine DodgeDexterity 25Perfect dodge. It's almost like you're playing Exalted.
1Divine DruidWildshape (Huge Elemental)Change shape in a wildshape as a free action each round for the duration.
1Divine Druid-CEWildshape (Huge Elemental)Get Colossal and the ability to change into Magical Beast
1Divine Fast HealingConstitution 25Gain fast healing (or additional fast healing) based on your divine rank.


1Divine MonkMonk 20You suffered through monk, but now you're the god of monks, and it shows.
1Divine RageAbility to RageStay in rage forever, and gain access to stronger more potent rage powers and resistances.
1Divine RangerRanger 20Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.
1Divine RogueRogue 20You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death!
1Divine ShieldCharisma 19Gain a shield to absorb attacks.
1Divine Skill Focus-Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure.
1Divine Sneak AttackAbility to Sneak AttackSneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish.
1Divine Spell FocusWizard 1Gain +2 DC to the spell of your school, a bonus on caster level checks, and ignore evasion and mettle.
1Divine Weapon Focus-Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.
1Divine Weapon SpecializationDivine Weapon FocusAdd divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss.
1Drain EnemyEvil AlignmentDeal damage to a creature's maximum hp total, and penalties on a critical hit.
1Grow Creature-Use animal growth (applied to a creature type of your choice) on a number of creatures equal to your divine rank.
1Increased Damage ReductionConstitution 25, alignmentImprove current damage reduction by 5, and add an alignment requirement.
1Increased Energy Resistance-The deity gains resistance to acid, cold, electricity, fire, and sonic energy.
1Indomitable StrengthStrength 25 or War or Forge domainRoll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects.
1Instant Counterspell-Cast counterspell as a reaction without using a spell slot.
1Irresistible BlowsExisting improved critical skill with selected weaponCause an attack penalty on those you strike, bypass or reduce the effect of DR, and stagger opponents on critical hits.
1Irresistible PerformancePerformance proficiencyGain several bardic music-like abilities, and bards gain increased power.
1Know SecretsProficiency in two Intelligence skillsYou can roll 20s on Knowledge checks automatically, and know things others have tried to keep secret.
1Extra Sense EnhancementWisdom 25Your divine perception range is doubled, and you can see through objects within that range.
1Speak With Creatures-Speak with everyone and literally everything with language understanding as if you always have both Tongues and Comprehend Languages in effect.
1Supreme InitiativeDexterity 25Add your divine rank to initiative, avoid being flatfooted, and even strike harder on the first round.
1Tap Into the Source-You can tap into the immeasurable power of the source, gaining new abilities and greatly empowered your previous abilities. Idylean young God template.
1Undead MasteryAbility to turn undeadGain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it.
1RejuvenationDivine Fast HealingGain the rejuvenating abilities of a deity five levels higher than yourself.
1Mind Of The BeastProficiency in Nature, Wisdom 15As an action the deity can make plants and animals sentient like the Awaken spell, and it can reduce sentient creatures to animal or plant status like the Feeblemind spell.
2Divine Air MasteryTempest Domain or ability to flyGain advantage in all ability checks and attack rolls when you and your target are airborne and not in contact with any other basic element.
2Divine Earth MasteryNature or Grave DomainGain advantage in all ability checks and attack rolls when you and your target are buried in soft earth or encased in rock and not in contact with any other basic element.
2Divine Fire MasteryForge or War DomainGain advantage in all ability checks and attack rolls when you and your target are on fire or in fire.
2Divine InspirationCharisma 25Cast Bless or Bane as a bonus action within your Divine Aura
2Divine RadianceLight DomainRadiate Daylight within your divine aura and dispel darkness. Cast Flame Strike on a single target within your divine aura as a bonus action (yes, you have lasers), and become immune to dazzling or blindness effects.
2Divine Water MasteryNature or Tempest domainGain advantage in all ability checks and attack rolls when you and your target are underwater and not in contact with any other basic element.
2Footsore-Create difficult terrain within your divine aura radius as a bonus action.
2Frightful PresenceCharisma 25Get a frightful presence aspect to your divine aura which removes fear immunity from all within your aura, except deities of higher rank.
2Gift Of LifeLife DomainCast Raise Dead as a bonus action within your Divine Aura, changing the subject's penalty by adding your Divine Rank, effectively turning the penalty into a temporary bonus at Ranks of 5 or higher.
2Hand Of DeathGrave DomainCast Death Ward as a reaction or Inflict Wounds as an action on a target anywhere within your divine aura.
2Know DeathGrave or Life DomainGain constant deathwatch and Lifesight, and keep status on the health of others.
2Mantle of DarknessDeath domainYour divine aura can becomes a zone of magical Darkness concealing you, and within which you can cast Vampiric Touch as a bonus or regular action.
2Mantle of Fascination-Cast Enthrall as a bonus action within your Divine Aura. Creatures normally immune to charm only have advantage against this effect.
2Power of CreationForge DomainAs an action, cast Fabricate on any raw materials within your divine aura.
2Power of LuckTrickery Domain or Ability to use Luck diceGain a luck pool equal to your divine rank to spend on dice rolls, both yours and others.
2Power of NatureNature or Tempest domainCast Protection from Energy on any creature within your divine aura as a bonus action, without requiring concentration. Control weather in the range of your divine perception as an action.
2Power of PlanesArcana domainCast Banishment on any creature within your divine aura as a bonus action, without requiring concentration.
2Power of TruthLawful Alignment or Knowledge DomainKnow when creatures are lying within your divine aura, and/or force them to speak only the truth. Also, gain advantage on any roll against illusions.
2See MagicKnowledge domainDetect Magic within your range of your Divine Perception, and Identify magic items within your divine aura as a bonus action.
2Spellshaper-Exclude allies from your areas of effect.
2StrideTrickery or Light domainDouble your base speed, gain +2 to AC, gain advantage on Dexterity saving throws, and gain an additional action each turn that can be used to Dash or Disengage.
2Sunder and DisjoinForge or Death DomainBreak or disjoin nonmagical weapons or other worked objects of Medium size or smaller, no more than 5 feet in any dimension, on a touch, and gain immunity to mundane weapon attacks.
2Wave of ChaosChaotic Alignment or Trickery DomainAs a bonus action or action, induce confusion or Enemies Abound on a creature within your divine aura, exempting yourself as a potential target/enemy unless you choose otherwise.

Lesser Deity Salient Abilities


(Note: spellbased rank 6 abilities should resemble 5th or 6th level magic with unlimited slots)
LevelNameRequirementsDescriptionSuggested Domains
6Area Divine ShieldCharisma 25, Divine Shield salient abilitySpread your Divine Shield salient ability to an area.
6Create Object-Create nonmagical matter at whim. For every 50 pounds created this way the deity must rest for 6 seconds within one week.
6Divine BlastCharisma 25Fire blasts of energy out to a great distance.
6Energy Burst-Emanate 1d8 points of energy per divine rank, out to 10 feet per divine rank.
6Extra Energy ImmunityResistance to the energy type selectedBecome immune to one element.
6Free MoveDexterity 29, Divine CelerityThe deity can move up to its speed once a round as a free action.
6Instant MoveDexterity 29The deity can travel up to their move speed as though using the dimension door spell, except that the deity never appears within a solid object and can act immediately after teleporting. Also, immunity to being prone.
6Lay Curse-Use bestow curse at will, greater bestow curse up to your divine ranks per day, and give off a dying curse if your current form is slain.
6Lay Quest-Use a special form of geas/quest to get things done, be aware of its progress, and be able to contact your unwitting servants.

Indeterminate Deity Salient Abilities

(Note: spellbased rank 11 abilities should resemble 7th or 8th level magic with unlimited slots)
LevelNameRequirementsDescriptionSuggested Domains
11Annihilating StrikeStr 25Destroy things with a powerful disintegrating strike.
11Control CreaturesCha 15Take control of mooks, possessing them even at range.
11Create Greater ObjectCreate ObjectCreate even more rare and exotic matter from thin air. For every 300 pounds of matter created this way the deity must rest for 6 seconds within one week.
11Mass Divine BlastDivine Rank 11, Cha 29, Divine Blast salient divine abilityAs Divine Blast, but can be done to multiple targets or in various shapes.
11Possess MortalDivine Rank 11, Cha 29Possess mortals and make them do your bidding.
11ShapechangeDivine Rank 11, Alter Form, Alter SizeGain a modified shapechange at will.
11Divine StormDivine Rank 11, any alignment subtypeYour alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy.
11Energy StormDivine Rank 11, able to cast cure or inflict spellsYour body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy.

Greater Deity Salient Abilities

(Note: spellbased rank 16 abilities should resemble 9th level magic or better with unlimited slots)


LevelNameRequirementsDescriptionSuggested Domains
16Alter Realityat least one domain portfolioGain the ability to duplicate most of the effects of wish once per minute.
16Divine CreationCreate Object salient ability, Create Greater Object salient abilityCreate magic items, or even creatures with your divine mastery. For every ton of materials produced the deity must rest for 6 seconds within one week.


16Divine DestructionDestroy Object salient ability, Destroy Greater Object salient abilityDestroy magic and divine items, or even creatures with your divine mastery. For every ton of materials destroyed the deity must rest for 6 seconds within one week.
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