Death Knight (4e Paragon Path)
Death Knight
| “ | I have experienced death! I have returned to make sure you know what it's like. | ” |
Prerequisite: Level 11 Paladin
As part of your role playing experience, it is recommended that you die in some way and are brought back from death with new un-life as a death knight. you can add this into your story without penalty. Some ideas include a ritual sacrifice releasing your soul to the Shadow Fell where you must be approved by the Raven Queen. Another method might be to find a magical relic of intense power devoted to Orcus that calls you to give up your mortal flesh for immortal flesh through a process of dedication (see artifacts in the DM's Guide). Maybe you have found a dark sovereign such as a Lich who is willing to perform the trans-formative spell for a service or allegiance.
Your are now devoted to death, especially of those that stand in your way. You have lost your trust in flesh, because you now know the power of death. You no longer feel the hollow pit where your life once was instead your veins contain ice and dark power. You are no longer a mortal but something more powerful.
Death Knight Path Features
- Unholy (11th Level): All your powers with the radiant key word are replaced with necrotic, fire with cold. You gain necrotic and cold resistance 5+1/2LVL.
- Death's Shroud (16th Level): You have an aura 1 of death which deals 3 necrotic damage per round to any enemy starting their turn in the radius of your shroud.
| Death Strike | Death Knight 4e Power Type::Attack 11 |
| You raise your sword above your head and bring it down on your opponent leaving them diseased and bleeding. | |
| 4e Power Usage::Encounter Divine, Weapon, Necrotic | |
| 4e Power Action Type::Standard Action | Melee touch |
| Requirement: You must be wielding your weapon with both hands. | |
| Target: one creature | |
| Attack: Strength Vs. AC | |
| Hit: 3[w]+Strength damage and the target makes a saving throw. If it fails, it takes your wisdom modifier+ 1/2 level necrotic damage. | |
| Death's Embrace | Death Knight 4e Power Type::Utility 12 |
| You are surrounded by a black shroud of death. | |
| 4e Power Usage::Daily Divine | |
| 4e Power Action Type::Minor Action | Personal |
| Requirement: You are bloodied | |
| Target: one creature | |
| Effect: You may immediately spend a healing surge and gain concealment and phasing until the end of the encounter. | |
| Death's Coil | Death knight 4e Power Type::Attack 20 |
| You thrust your fist forward releasing a bolt of dark energy from it to smash into your foes. | |
| 4e Power Usage::Daily Divine, Necrotic, Cold, Implement | |
| 4e Power Action Type::Standard Action | Ranged 5 |
| Primary Target: one creature | |
| Attack: Strength Vs. Reflex | |
| Hit: 5[w]+Strength modifier damage necrotic damage | |
| Secondary Target: each creature within 2 squares of the primary target | |
| Secondary Attack: Strength Vs. Reflex. | |
| Hit: Wisdom modifier cold damage | |
| Effect: Each enemy hit by this attack are affected by your divine sanction until the end of your next turn. | |
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths