Champion of Water (4e Paragon Path)
Champion of Water
| “ | “Water is patient, strong, and cannot be destroyed. Water always wins.” | ” |
| —Syluhl, Naead Monk, Scroll of Water: The Elements of the World. | ||
Prerequisite: Naead
Your connection to water has not faded with your trip to the surface like most Naeads. In fact, your bond appears to have gotten stronger. Water now seems to obey your commands. In fact it even seems to aid you without a command as long as it is near. This command over water has also given you greater control over most bodies, as water is part of the makeup of almost every creature. You can manipulate the small amount inside of creatures to cure diseases or maybe cause them.
Champion of Water Path Features
- Body Control (11th Level): You gain a +5 bonus to heal checks to end effects related to poison or disease.
- Liquidizing Action (11th Level): When you spend an action point to make a move action, you can instead shift your speed. During this move you may shift through squares occupied by enemies and do not provoke opportunity attacks. You must end the movement on an empty square.
- Protective Liquid (16th Level): You gain a +1 bonus to AC when occupying a square of water.
| Liquid Blast | Champion of Water 4e Power Type::Attack 11 |
| You focus the water around you into a concentrated blast. | |
| 4e Power Usage::Encounter Primal, Implement | |
| 4e Power Action Type::Standard Action | Ranged 5 |
| Requirement: You must be in or adjacent to a body of water. | |
| Target: One creature | |
| Attack: Charisma Vs. Reflex | |
| Hit: 2d8 + Charisma modifier cold damage. | |
| Special: If you are occupying a square of water, the target is also pushed a number of squares equal to your Strength modifier. | |
| Waters of Life | Champion of Water 4e Power Type::Utility 12 |
| The water around you helps in reforming your body. | |
| 4e Power Usage::Encounter Primal, Healing | |
| 4e Power Action Type::Minor Action | Personal |
| Effect: You spend a healing surge. | |
| Special: If you are occupying a square of water, you gain an additional 2d6 hit points. | |
| Tidal Wave | Champion of Water 4e Power Type::Attack 20 |
| You create a tidal wave to crush your foes. | |
| 4e Power Usage::Daily Primal, Implement | |
| 4e Power Action Type::Standard Action | Close blast 3 |
| Target: Each creature in blast | |
| Attack: Charisma Vs. Fortitude | |
| Hit: 4d8 + Charisma modifier cold damage. | |
| Effect: The target is knocked prone. | |
| Special: If you are occupying a square of water, the target is also pushed a number of squares equal to your Strength modifier. | |
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