Cavalier (4e Paragon Path)
Cavalier
| “ | For the glory of battle, Charge! | ” |
Prerequisite: Fighter, Paladin, or Warlord
You represent the ultimate in combat warfare. Your charge is among the most devastating weapons any culture can hope to field. Often you command from your steed in open battle against your enemies and charge first into the fray with valor and steel. Your combat skills rely heavily on mobility, harrying your opponents with quick passes through their lines to scatter their defense. When room restricts your movement, you charge into their ranks and hack at them from your mighty mount, giving you an advantage against lower adversaries.
Cavalier Path Features
- Mounted Weapon Bonus (11th Level): You gain a +2 bonus on attack and damage rolls when using a polearm or heavy blade while mounted.
- Cavalier’s Action (11th Level): When you spend an action point to make an attack and if you're mounted, your mount can also make a basic melee attack against an opponent adjacent to you.
- Cavalier’s Bond: (16th Level): When you are mounted, you cannot be immobilized and you and your mount receive a +1 bonus to saving throws.
Cavalier's Exploits
| Ride-by-Attack | Cavalier 4e Power Type::Attack 11 |
| You ride into the thicket of your enemies, attacking as you pass through. | |
| 4e Power Usage::Encounter Martial, Weapon | |
| 4e Power Action Type::Standard Action | Melee weapon |
| Requirement: You must be mounted | |
| Target: One creature | |
| Attack: Strength Vs. AC | |
| Hit: 2[W] + Strength modifier damage | |
| Effect: You may move 2 squares before and after you initiate this attack. Your mount may make a melee basic attack against the same target. | |
| Healing Bond | Cavalier 4e Power Type::Utility 12 |
| The healing you receive flows through your body and your mount gains health through the bond you share. | |
| 4e Power Usage::Encounter Martial, Healing | |
| 4e Power Action Type::Immediate Reaction | Personal |
| Trigger: You spend a healing surge | |
| Requirement: You must be mounted | |
| Effect: You mount also regains hit points as if you had spend a healing surge. | |
| Unstoppable Charge | Cavalier 4e Power Type::Attack 20 |
| You charge into the ranks of your enemy with such valor and force that nothing can stand in your way. | |
| 4e Power Usage::Daily Martial, Weapon | |
| 4e Power Action Type::Standard Action | Melee weapon |
| Prerequisite: You must be mounted | |
| Requirement: You must charge as part of this attack | |
| Primary Target: One creature | |
| Attack: Strength Vs. AC | |
| Hit: 3[W] + Strength modifier damage and you knock the target prone. | |
| Miss: Half-damage | |
| Secondary Target: One adjacent creature | |
| Secondary Attack: Strength Vs. AC. | |
| Hit: 2[W] + Strength modifier damage | |
| Effect: You may shift a number of squares equal to your Dexterity modifier + 3 | |
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