Bonewrack (5e Creature)

Bonewrack

Large undead, neutral evil


Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 16 (+3) 5 (-3) 9 (-1) 9 (-1)

Saving Throws Dex +8, Wis +2
Skills Stealth +8
Proficiency Bonus +3
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


ACTIONS

Multiattack. The bonewrack makes three attacks.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Bone Shards (Recharge 6). The bonewrack fires bone shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 9 (2d8) piercing damage on a failed save or half as much damage on a successful one.


The bonewrack is a big pile of bones animated by necromancy. The flesh becomes a fleshwrack. Many corpses are used to make the creature. Only true evil makes such a horrible thing.

Undead Nature. A bonewrack doesn't require air, food, drink, or sleep.

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