Blue Crane Mercenary Captain (5e Creature)

Blue Crane Mercenary Captain

Medium humanoid (any race), lawful neutral


Armor Class 17 (scale mail, shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 11 (+0) 12 (+1) 13 (+1)

Saving Throws Wis +3
Skills Athletics +5, Intimidation +5, Perception +3
Proficiency Bonus +2
Senses passive Perception 13
Languages Dwarvish and any one other (usually Common)
Challenge 1 (200 XP)


ACTIONS

Multiattack. The captain makes two melee attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


Veterans of the mercenaries hired by the Blue Crane guild are often found leading teams assigned to protect the lapis lazuli shipped by the Blue Crane guild. Each captain is a stern taskmaster, determined to complete any task.

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