Blade (5e Fallout Supplement)
Blade
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Medium humanoid (Human), lawful neutral Armor Class 18 (Blades Stealth Armor)
Skills Intimidation +4 Blades way Blades natural instincts after years of melee combat +2 to AC after round 1. Leader of the Falls people of the falls can be called upon in combat Rad Pool. Blade has a rad pool of 50 points. ACTIONSMultiattack. Blade makes 2 Actions. Blades knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 28 (8d6 + 4) melee damage. Blades Grip 6 shots Ranged Weapon Attack: +2 to hit, reach 5/50 ft, one target. hit 21 (6d6 + 3) ballistic damage. 44
LEGENDARY ACTIONSThe Blade can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Blade regains spent legendary actions at the start of its turn. Stealth Activation blade goes invisible making all attacks on him disadvantaged up close and impossible from afar Blades Fury blade goes invisible making all attacks on him disadvantaged up close and impossible from afar |
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Back to Main Page → 5e Homebrew → Campaign Settings → Fallout → Bestiary → Humans → Idaho NPCs → South Central → Twins Falls NPCs
Back to Main Page → 5e Homebrew → Campaign Settings → Fallout → The Wasteland → Twins Falls