Black Knight (3.5e Class)
The Black Knight is the pillar behind which the legions of evil may rally. Great leaders and greater warriors, they are adept at wielding the forces of darkness against do-gooders everywhere, and often also against other rival or would-be dark lords. Some Black Knights are fallen paladins, turned to darkness for the promise of power unattainable by orthodox means; some are men emboldened by the fire of ambition, bent on conquest and glory through bloodshed and warfare; others yet are servants of dark powers, enacting their will however they can.
Abilities: The class's primary abilities are Strength, Constitution, and Charisma. Strength is important for determining attack and damage rolls, as most often Black Knights are melee warriors; Constitution is important for increasing the Black Knight’s hit points, making them harder to kill; and Charisma is important because it determines many of the DCs for the Black Knight’s abilities. Wisdom is also a good choice to increase the Black Knight’s willpower and for a couple of abilities’ saves.
Races: Any race.
Alignment: Any Evil.
Starting Gold: 6d4× 10 gp (150 gp)
Starting Item(s): The Black knight starts with any medium or heavy (non-full plate) armor, any two simple or martial weapons, a shield, and a starting kit of their choice, as well as the unholy symbol of their patron god (if they have one).
Starting Age: Moderate
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +0 | +2 | Show of Strength 1/day, Life on the Battlefield, Aura of Evil | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +2 | +0 | +2 | Great General | ||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +3 | +1 | +3 | Show of Strength 2/day, Move Unhindered | ||||||||||||||||||||||||||||||||||||
| 4th | +4 | +3 | +1 | +3 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +1 | +4 | |||||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +4 | +2 | +4 | Show of Strength 3/day, Advantageous Fighter | ||||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +5 | +2 | +5 | Mettle | ||||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +5 | +2 | +5 | Parry and Riposte, Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +6 | +3 | +6 | Show of Strength 4/day | ||||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +6 | +3 | +6 | Frightful Presence | ||||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +7 | +3 | +7 | Weapon Mastery | ||||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +7 | +4 | +7 | Show of Strength 5/day, Bonus Feat, Hide Weaknesses | ||||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +8 | +4 | +8 | Demon Soul, Weapon Mastery | ||||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +8 | +4 | +8 | |||||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +9 | +5 | +9 | Show of Strength 6/day | ||||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +9 | +5 | +9 | Aura of Unbreakable Will, Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +10 | +5 | +10 | Master of the Battlefield | ||||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +10 | +6 | +10 | Show of Strength 7/day | ||||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +11 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +12 | +6 | +12 | Pillar of Evil, Bonus Feat | ||||||||||||||||||||||||||||||||||||
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Class Skills 6 + Int modifier per level (×4 at 1st level) Bluff (Cha), Concentration (Con),Craft,Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha),Jump,Knowledge (Arcana, Geography, History, Local, Religion, and the Planes), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis),
Class FeaturesWeapon and Armor Proficiency: The Black Knight is proficient with all armor, all shields (including tower shields), simple and martial weapons, as well as any conventional siege weapon.
The Black Knight may use Show of Strength 1/day starting at 1st level, plus an additional time per day at 3rd level and every 3 levels thereafter. This ability is similar in nature to the Paladin's Smite ability; however, unlike the Paladin’s Smite ability, a Black Knight must “win” their fight against the target of Show of Strength (“winning” constitutes either defeating your opponent (lowering HP to 0 or killing them) or having your opponent disengage the battle). Admitting defeat when you have shown your full strength to your opponent is a serious matter to a Black Knight. Failure to win, be it by going unconscious or being forced to flee for one’s life, results in forfeiting all uses of Show of Strength and followers forgoing the benefits of Great General. These effects persist until the Black Knight completes a long rest or “wins” against the aforementioned opponent. Note: For the purpose of qualifying for feats, a Black Knight’s Show of Strength ability is treated as a “Smite Evil” and/or “Smite Good” class feature.
Great General (Ex): The Black Knight's strategies are well known and gain the respect of others. At level two, the Black Knight gains the leadership feat. Any followers or cohorts of the Black Knight gain a morale bonus of +2 on all attack rolls and a +1 on all damage rolls. At level 8, the bonuses increase to +4 on attack rolls and +2 on damage rolls. At level 16, these bonuses increase to +6 on attack rolls and +4 on damage rolls. Once per day, the Black Knight may grant these bonuses to himself and any allies within 100 feet of non-good alignment as well, even if they are not followers, for 1 minute. If the Black Knight has taken the “Undead Leadership” feat, these morale bonuses can apply to undead as well, manifesting as a profane bonus rather than a morale bonus.
At 8th level, the Black Knight becomes immune to all charm effects, and confers a +4 bonus against such effects to all allies within 20 feet of them. At 17th level, the Black Knight becomes immune to all compulsion effects, and confers a +4 bonus against such effects to all allies within 20 feet of them.
This ritual may be performed several times, though each additional ritual costs an extra base 20,000 gp in treasure in addition to normal costs. Each time the ritual is successfully performed, the empowerment bonus is changed to match the CR of the demon most recently slain in this ritual. For example, the Black Knight may attempt this ritual at level 15 and slay a glabrezu. A glabrezu is a CR 13 monster, so the empowerment bonus for this ability would be +3. Later, when the Black Knight is level 20, they may attempt this ritual again on a marilith, which is CR 17. If successful, the Black Knight's new empowerment bonus will be +4.
Playing a Black KnightReligion: Any deity, within 1 step of your alignment (Ex. Lawful Evil Black Knight can worship a Lawful Neutral deity or a Neutral Evil deity. While uncommon, Black Knights sometimes choose to follow no god, choosing instead to live by their own might and their own power. Other Classes: Black Knights get along with other classes generally well, so long as they are of similar alignment and... disposition. Two Black Knights that travel or work together may become great rivals or arch-nemeses; it depends on the individuals. Black Knights often also take levels in Fighter, Cleric, Ur Priest, Blackguard, and other classes of the like. Roleplaying a Black Knight: A Black Knight should be ambitious and willing to win using whatever means are necessary. They aren’t afraid to fight dirty if they have to to get the job done. Black Knights are conquerors by nature, though whether they are independent or servants of greater powers is up to the individual. Their power is in domination and persistence; avoid situations where the Black Knight is at a disadvantage, or high risk of losing. When unable to do so, ensure that the Black Knight does not over-extend themselves and embarrass themselves, especially in front of their followers.
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