Auroch (5e Creature)

Auroch

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 2 (-4) 10 (+0) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 10
Languages
Challenge 2 (450 XP)


Charge. If the auroch moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Powerful Build. The auroch counts as being one size larger when determining the weight it can push, pull and carry.

ACTIONS

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


An aurochs (source)

The aurochs are grand oxen creatures, originally from the Beastlands but managed to migrate to Faerun and now wander the plains. This large, horned bull has a dirty black hide and an aggressive temper. Its horns are wide and sharp.

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