Astrom (5e Fallout Supplement)
Astrom
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Medium humanoid (Human), chaotic neutral Armor Class 18 (Remnant Power Armor modified with Astronaut Suit)
Skills Medicine +4 Arcana +6 ACTIONSMars's Revenge (Unique Plasma Caster) Ranged Weapon Attack: +7 to hit, range 150/200 ft., one target. Hit: 29 (8d6 + 5) Energy damage. lights the enemy on fire doing 6(2d4 + 2) each round for two rounds. if that enemy is hit again add two more rounds of burning.
LEGENDARY ACTIONSThe Astrom can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Astrom regains spent legendary actions at the start of its turn. Jetpack. The Jetpack action allows Astrom to fly 30 feet into the air and hold it for that turn. Hack. In a 10 foot radius shuts down electronic things, like robots, computers, and other techs, this lasts for the turn. |
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