Astral Communication (5e Spell)

This page is incomplete and/or lacking flavor. Reason: This spell is a clone of contact other plane with a different downside for failing the saving throw. What about this spell makes it different enough from COP to warrant being its own page?


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Astral Communication
5th-level Divination
Casting time: 1 minute
Range: Self
Components: S, V
Duration: 1 minute

You split a gateway to the Astral Plane and standing on the other side are the Twins of the Astral plane, they bow gently awaiting your questions Contacting this extra planar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failed save, you can't will the gateway to remain open so it snaps close and dispels some Astral Energy you take necrotic damage equal to your classes level, i.e. a level 9 Chronomancer that fails the roll takes 9d8 necrotic damage

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as yes, no, maybe, never, irrelevant, or unclear (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.