Antimagic (5e Spell)

Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Antimagic
10th-level Enchantment
Casting time: 1 action
Range: Self (300-foot cube)
Components: V, S, M (2 rare magic items or 1 very rare or rarer magic item, which permanently loses its magic.)
Duration: Concentration, up to 1 day
Casters: 5

Magic within range of this spell is canceled until it leaves the area except if the primary caster allows it to be there. No trait, spell or other ability can cancel this and if a trait or spell or the like says that you would take damage if you cancel it and you cancel it with this spell you don't take damage.


2.25
(4 votes)

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