All Consuming Light (5e Spell)

All Consuming Light
4th-level Evocation (ritual)
Casting time: 1 up to 8 turns
Range: 120 feet per turn while charging, to a max of 720 feet
Components: V, S
Duration: Concentration, up to 8 turns maximum.

Prerequisite: Must be able to cast and know catastrophic devastation.

Absorbing all forms of light in the casting of this spell, you create a 40ft sphere that only grows in time, with each turn that passes while creating this sphere, it gains double the radius in size (to a max of 320ft). All creatures within the sphere's explosion must make a Dexterity saving throw. Cannot be counter spelled by any means while charging.

Damage starts at 4d4, than for each turn charging, increase the damage by 2d4 (to a max of 18d4). The damage type is determined based on your class, Artificer=Thunder Bard=Psychic Cleric=Radiant, Druid=Lightning, Paladin=Bludgeoning, Ranger=Piercing Sorcerer=Fire, Warlock=Necrotic, Wizard=Force.

After the spell is casted, the light in the area is absorbed.

When you cast this spell using a spell slot of 5 level or higher, the base damage increases by 1d4 for each slot level above 4th.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard
Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.