3e SRD:Fungus, Violet
| This material is published under the OGL 1.0a. |
Violet Fungus
| Size/Type: | Medium Plant |
|---|---|
| Hit Dice: | 2d8+6 (15 hp) |
| Initiative: | -1 |
| Speed: | 10 ft. |
| AC: | 13 (-1 Dex, +4 natural) |
| Attacks: | 4 tentacles +3 melee |
| Damage: | Tentacle 1d6+2 and poison |
| Face/Reach: | 5 ft. by 5 ft./10 ft. (with tentacle) |
| Special Attacks: | |
| Special Qualities: | Plant |
| Saves: | Fort +6, Ref -1, Will +0 |
| Abilities: | Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9 |
| Skills: | |
| Feats: | |
| Climate/Terrain: | Any underground |
| Organization: | Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) |
| Challenge Rating: | 3 |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Alignment: | Always neutral |
| Advancement: | 3-6 HD (Medium-size) |
Combat
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Poison (Ex): Tentacle, Fortitude save (DC 14); initial and secondary damage 1d4 temporary Strength and 1d4 temporary Constitution.
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