Way of the Martial Master (5e Subclass)
Way of the Grand Master
Monk Subclass
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| Gosu (The Master) |
Martial Arts are several hundred fighting styles that have developed over the centuries in differnt worlds. These fighting styles are often classified according to common traits, identified as "families", "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving mimicry of the natural world or training methods inspired by philosophies, religions and legends. Styles that focus on Ki manipulation are called internal , while others that concentrate on improving muscle and cardiovascular fitness are called external. The way of martial arts allows you to use internal ki energy to make your external fighting style more efficient, thanks to ki your attacks have insidious properties. The biggest secret of martial arts is their inhuman reaction. Thanks to endless hours of training, the body of a martial arts master is so used to reacting to certain situations during a fight that it is as natural to them as breathing.
- Martial Arts
Starting when you choose this tradition at 3rd level you learn three martial arts techniques of your choice. You learn one additional technique of your choice at 17th level. Each new level, you can also replace one technique you know with a different one. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the technique you choice on that target:
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- Ki Master
At 6th level, you gain the ability to use your Ki to duplicate the effects of certain spells. As an action, you can spend 1 ki points to cast Darkvision, Detect Evil and Good, Absorb Elements, and Longstrider, without providing material components.
Additionally, you learn the guidance and invisible mage hand cantrips if you don't already know it. You cast this cantrips without any somatic or verbal components. Wisdom is your spellcasting ability for these spells.
- Bloody Martial Arts
At 11th level, you gain a bonus to unarmed damage rolls equal to your proficiency bonus on all the creatures you have advantage of. Additionally, every time you make a critical hit the enemy is automatically stunned until the end of your next turn.
- Grand Master
At 17th level, your martial arts training has allowed you to go beyond the human limit. Your body is so used to certain movements that they have become one with your being.
You can take two reactions in each round of combat, instead of one.
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