Variant Rules (FMA Supplement)

Variant Rules

The following are writeups and links to various variant rules this campaign should use.

One Currency System

While various currencies act in a vacuum mechanically in 5e, in canon they are something of a universal lifeforce. This variant rule is intended to bring that concept into reality.

Spell Slot Ki Cost
1st level1 ki
2nd level2 ki
3rd level3 ki
4th level4 ki
5th level5 ki
6th level8 ki
7th level10 ki
8th level12 ki
9th level15 ki

Alternate Armor and AC

While not wearing any armor, a creature's AC is equal to 10 + their Strength or Dexterity modifier + their proficiency bonus. In this setting, a creature's AC is their ability to dodge. If you have an Unarmored Defense feature, such as from being a monk or barbarian, you gain a +2 bonus to your AC while fulfilling that feature's requirements.

All armor grants a penalty the target's AC, and Strength and Dexterity saving throws. This penalty is referred to as its Armor Penalty. Additionally, armor grants a damage threshold. When a creature takes damage, if the amount of damage is below their damage threshold, they instead take no damage. This is decided after resistances, immunity, and other decreases to damage are calculated. A critical hit ignores the target's damage threshold.

If a creature would gain a bonus to their AC under standard 5e rules, such as by wielding a shield, that does not change how their AC is calculated, like the Unarmored Defense feature, they instead must use their bonus action to defend in order to benefit from it, adding any of these bonuses to what would be their AC under standard 5e rules to their damage threshold until the beginning of their next turn.

Additional Weapon Properties

  • Long Reload - Similar to the reload property, a limited number of shots can be made with a weapon that has the long reload property. A character must then reload it using an action, or may use their bonus action to reload a single shot.
  • Spread - A weapon with the spread property fires multiple projectiles with a single pull of the trigger. On a hit, roll the die listed in the weapon's spread property. The weapon's damage is dealt to the target a number of times equal to the spread die's roll.

Further Beyond

Player Equivalent CR

Armor Modification

Weapon Modification

Tiered Weapon Weight

Additional Status Conditions

Drinking

More Actions

Fair Critical Hits


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