Turtleduck (3.5e Creature)

Turtleduck

Turtleduck
CR 1/4
Always Neutral Small Animal
Init/Senses +3/Listen +2, Spot +1
AC 18, touch 16, flat-footed 14
hp 1 (1/4D4 HD)
Fort/Ref/Will +1/+5/+0
Speed 20ft land and 60ft fly
Melee Slam -4 1d4-4
Space/Reach 5 ft./5ft
Base Atk/Grp +0/-8
Abilities Str 2, Dex 16, Con 10, Int 1, Wis 3, Cha 14
Advancement
Withdraw A Turtleduck may withdraw into it's shell as a move action, giving it a +6 AC, however while within it's shell a Turtleduck may not make attacks, or move.

Strategies and Tactics

Sample Encounters

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Lore

Society

Sample Lair

Typical Treasure

For Player Characters

Creatures As Characters

Creatures With Class Levels

Advanced Creatures



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