Turtleduck (3.5e Creature)
Turtleduck
| Always Neutral Small Animal | |
| Init/Senses | +3/Listen +2, Spot +1 |
| AC | 18, touch 16, flat-footed 14 |
| hp | 1 (1/4D4 HD) |
| Fort/Ref/Will | +1/+5/+0 |
| Speed | 20ft land and 60ft fly |
| Melee | Slam -4 1d4-4 |
| Space/Reach | 5 ft./5ft |
| Base Atk/Grp | +0/-8 |
| Abilities | Str 2, Dex 16, Con 10, Int 1, Wis 3, Cha 14 |
| Advancement | — |
| Withdraw | A Turtleduck may withdraw into it's shell as a move action, giving it a +6 AC, however while within it's shell a Turtleduck may not make attacks, or move. |
Strategies and Tactics
Sample Encounters
Ecology
Environment:
Typical Physical Characteristics:
Alignment:
Lore
Society
Sample Lair
Typical Treasure
For Player Characters
Creatures As Characters
Creatures With Class Levels
Advanced Creatures
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/4
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.