Shotgun, Revolving Western (3.5e Equipment)

Shotgun, Revolving Western
Exotic Two-Handed Projectile
Critical: 18-20/×2
Range Increment: 25 ft.
Type: Piercing
Hardness: 10
SizeCost1DamageWeight1hp
Fine1
Diminutive1
Tiny1
Small200 gp2
Medium200 gp1d810 lb.5
Large10
Huge20
Gargantuan40
Colossal80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description

A western revolving shotgun has a loop lever below the handle, which in order to cycle the drum is pushed away towards the barrel, then pulled back to the handle. Priming the gun takes a move action. The revolving shotgun is primed by pulling back the hammer on the top of the gun. The revolving shotgun has a drum which allows it to fire 6 times as a standard action without reloading. The revolving shotgun fires in a cone 25 ft long by 10 ft wide; damage applies to all targets not obscured in that cone. Reloading a shotgun takes 6 shotgun shells, is a full-round action, and provokes attacks of opportunity.

If a revolving shotgun is fired at a target beyond 25 ft, not only do the default penalties apply, but the damage is reduced to 1d4 due to the distance reducing the number of hits.

Enhancements

Note: Adamantine revolving western shotguns do not gain the hardness bypass listed below.

Western Shotgun Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel200 gp500 gp105
Adamantine3,200 gp206Bypass hardness less than 20
Deep Crystal1,200 gp1015Psionic
Mundane Crystal500 gp812No rusting, not metal
Darkwoodn/an/an/a
Iron, Coldn/an/an/an/a
Mithral5,200 gp1551/2 weight
Silver, Alchemicaln/an/an/an/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

See Also



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