Plasma Charged (5e Variant Rule)
Plasma charged only applies to melee weapons.
The weapon gains fire, acid, lightning, or necrotic damage equal to twice the weapon's normal damage.
The weapon can only deal 1 type of additional damage, and it can never change unless the weapon is completely reforged.
Ex. If a weapon's normal damage is 2d6, the added, plasma charged damage will be 4d6 of one type.
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