Oaths and Bargains(Edge of Humanity Supplement)
![]() |
This page was proposed for deletion on 22:36, 12 April 2025 (UTC) because: Page was moved to Oaths and Bargains (Edge of Humanity Supplement). (discuss). If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy. If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion? Administrators remember to check if anything links here and the page history (last edit) before deleting |
Oaths
The following Oath and contracts are only available to characters with at least 5 levels in the Swordbearer classes. Additionally you cant use Oath to help meet prerequisites for other Oath.
Tier 1 Oaths
Prerequisites: Kill a creature with Negative Energy alongside an ally. (Both you and the ally must be within 5 ft of defeated enemy)
Pre-requisite: The character must survive a combat encounter while surrounded by at least two hostile creatures for two consecutive turns without becoming incapacitated or unconscious.
Pre-requisite: Successfully taunt/intimidate an enemy into attacking you instead of an ally or successfully intimidate an enemy into retreating, attacking or hesitating.
Pre-requisite: Lead at least 3 or more subordinates (summons, NPCs, or willing allies) into a battle where you issue at least 3 different commands or supportive reactions that directly result in aiding their success (such as saving them from a hit, boosting a strike, or turning the tide of a moment). All subordinates must survive the battle.
These reactions can be used per subordinate, You regain Command Points at the start of your turn. |
Tier 2 Oaths
Prerequisite: Kill 3 creatures imbued with Negative Energy alongside an ally during the same combat. Both you and the ally must be within 5 feet of each defeated enemy.
Prerequisite: The character must survive a combat encounter while surrounded by at least three hostile creatures for three consecutive turns without becoming incapacitated or unconscious.
Pre-requisite: Successfully taunt three different enemies in a single combat or force an enemy to flee through intimidation or fear.
Pre-requisite: Have all of your declared subordinates survive an encounter where you spend at least 3 Command Points.
Additionally, up to your proficiency, you can regain 1 spent Command Point when a subordinate reduces a creature to 0 HP. |
Tier 3 Oaths
Prerequisite: Kill 5 creatures imbued with Negative Energy alongside an ally in the same combat. Both you and the ally must be within 5 feet of each defeated enemy.
Prerequisite: The character must survive a combat encounter while surrounded by at least four hostile creatures for four consecutive turns without becoming incapacitated or unconscious.
Pre-requisite: Successfully taunt five different enemies in a single combat or intimidate a powerful foe (such as a boss or leader) into acknowledging you as a threat.
Pre-requisite: Complete a major battle with at least 4 declared subordinates surviving, all of whom benefited from your Command Point effects at least once.
|
Tier 4 Oaths
|
|
Tier 5 Oaths
Prerequisites: The character must have endured extreme hardship and self-sacrifice for the greater good of humanity. This Oath is granted directly by celestial beings and cannot be sought out or earned through conventional means.
If the target’s Wisdom score is less than 12, they automatically fail the saving throw. On a failed save, the target is incapacitated and restrained by celestial bindings, unable to move, attack, or cast spells. This effect lasts for up to 1 minute as long as the character maintains concentration. While maintaining the Oath’s power, the character is also unable to take any actions, move, or use reactions, as they are fully devoted to keeping the target restrained. If the character loses concentration or willingly ends the effect, the Oath fades, and the target is freed. This ability can be used once per long rest. |
Tier 6 Oath
|
|
Bargains
Tier 1 Bargains
Cost: 5 Soul Points
Cost: 5 Soul Points
|
Tier 2 Bargains
Cost: 10 Soul Points
Cost: 10 Soul Points
Cost: 10 Soul Points
|
Tier 3 Bargains
Cost: 15 Soul Points
Cost: 15 Soul Points
Cost: 50 Soul Points
|
Tier 4 Bargains
Cost: 20 Soul Points
|
Tier 5 Bargains
|
|
Tier 6 Bargains
|
|
