Marine Fighter, East Blue (Grand Line Supplement)
Marine Fighter
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Medium humanoid (human), any alignment Armor Class 11
Saving Throws Str +5, Con +3 Great Weapon Fighting. When the Marine rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for him to gain this benefit. Action Surge.' Once per long rest the Marine can make one additional action. ACTIONSMultiattack. The Marine makes two spear attacks. Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6/7 (1d6/1d8 + 3) Piercing damage.
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