Mantises (5e Fallout Supplement)

Mantis

Small aberration, unaligned


Armor Class 7 All
Hit Points 10 (3d6)
Speed 15 ft.


STR DEX CON INT WIS CHA
10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)

Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 0 (10 XP)


Leap. If the mantis moves 15 feet and attacks, it has advantage to hit.

Rad Pool. Mantises have a rad pool of 10 points.

ACTIONS

Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) melee damage.


Mantises next in abandoned wooden buildings and warm caves. They are known as a dangerous, but easily rectified problem across the West Coast.

Giant_mantis_nypmh.png
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