Irritating Weapon (5e Equipment)
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Weapon (Any), Very rare. (Requires attunement.) Said to have been forged by ancient gods of trickery, this magical weapon is known to release chaotic and unpredictable magic, often driving the user and their allies to madness. Once per round, when you hit a creature with this weapon, roll a d10. What happens is determined by the table below based on that roll.
Curse: This weapon is cursed. Initially, it appears to be a normal magical sword of some power, but becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword and cannot break your attunement with it, in spite of its annoyance, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. Each long rest you take while attuned with the weapon, you gain a cumulative -1 penalty to Charisma ability checks, to a maximum of -5, as the weapon's irritating nature rubs off on you. The curse and your attunement can be broken with a remove curse spell cast on you. When the curse is broken, the Charisma penalty is reduced by 1 for each long rest you take. Alternatively, banishment can be cast on the weapon, destroying its magical properties. The weapon is otherwise very difficult to destroy. |
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