Hunter Arts (Bloodborne Supplement)
Hunter Arts (Bloodborne Supplement)
Part of the Bloodborne 5e Homebrew, all available Hunter Arts for the Hunt.
What are Hunter Arts?
Hunter Arts are advanced combat techniques developed by the most skilled hunters. These are not mere attacks, but refined expressions of mastery—movements honed through instinct, experience, and insight. Each Hunter Art is an active ability that pushes a hunter to their limits, often at a cost, in exchange for devastating power.
These techniques do not consume traditional resources but operate on a cooldown system, preventing excessive repetition while allowing consistent use within a battle. Some Hunter Arts require specific weapons, subclasses, or combat styles to unlock their full potential.
Hunter Arts are advanced combat techniques, developed through experience and mastery of the Hunt. These abilities transcend mere skill, becoming refined expressions of a hunter's will, allowing them to unleash devastating attacks, precise counters, and supernatural feats in battle.
Each Hunter Art belongs to one of five distinct categories, reflecting the nature of its techniques and the philosophy behind its execution. While incredibly powerful, these techniques are not freely given; they must be earned, discovered, and mastered through the trials of the Hunt.
Martial Arts
Raging FangCooldown: 2 Turns Requirement: Melee Weapon Effect: You unleash a devastating strike with overwhelming force.
Phantom StepCooldown: 1 Turn Requirement: None Effect: A spectral movement allows you to evade attacks with supernatural precision.
Bloodletting TalonCooldown: 3 Turns Requirement: You must be below 50% HP Effect: The hunter's adrenaline surges, pushing them to the edge of madness.
Predator’s InstinctCooldown: 2 Turns Requirement: You must have landed a critical hit this turn Effect: The bloodlust of the hunt allows you to exploit any opening with lethal precision.
Crimson SpiralCooldown: 5 Turns Requirement: Transforming Weapon Effect: You spin with relentless fury, slashing everything around you.
Spectral CleaveCooldown: 3 Turns Requirement: Two-Handed Weapon Effect: A charged strike releases a cutting wave of energy across the battlefield.
BonebreakerCooldown: 4 Turns Requirement: Heavy Weapon (Greatsword, Hammer, etc.) Effect: A devastating blow shatters the enemy's defenses.
Death WaltzCooldown: 4 Turns Requirement: Light Weapons (Daggers, Rapiers, etc.) Effect: A series of rapid, elegant strikes overwhelm your foes.
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Blood Arts
Cooldown: 3 Turns Requirement: Slashing Weapon & at least 1 Blood Vial (or sacrifice HP) Effect: Channeling the relentless technique of the greatest Blood Warriors, you drench your weapon in your own lifeblood, extending its reach and igniting the battlefield in crimson flames.
Cooldown: 4 Turns Requirement: At least 50% HP Effect: You embrace the Hunt’s brutality, channeling your life force into raw destructive potential.
Cooldown: 5 Turns Requirement: A Transforming Weapon Effect: A whirlwind of blood and steel engulfs your enemies, shredding everything in your path.
Cooldown: 2 Turns Requirement: Must have suffered damage this turn Effect: By harnessing the pain of your wounds, you explode with sudden overwhelming speed and power.
Cooldown: 6 Turns Requirement: Must be below 25% HP Effect: By offering yourself to the Hunt, you become an unkillable force, fueled by carnage and desperation.
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Gun Arts
Cooldown: 2 Turns Requirement: Any Firearm Effect: You deliver a shot so precise and lethal that it guarantees devastation.
Cooldown: 3 Turns Requirement: At least 2 Blood Bullets Effect: You sacrifice your own blood to unleash an overwhelming burst of gunfire.
Cooldown: 2 Turns Requirement: A Sidearm (Pistol, Repeater, etc.) Effect: You silently draw your firearm, striking with perfect precision and eliminating threats before they can even react.
Cooldown: 4 Turns Requirement: A Shotgun or Spread-type Firearm Effect: You unleash a point-blank volley, tearing through multiple foes at once.
Cooldown: 6 Turns Requirement: Any Firearm Effect: A single shot, imbued with absolute lethality, tears through reality itself.
Cooldown: 3 Turns Requirement: Any Firearm Effect: You gamble your own life to achieve perfect lethality.
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Eldritch Arts
Cooldown: 3 Turns Requirement: 10+ Insight Effect: You reach beyond the veil, channeling the incomprehensible knowledge of the cosmos.
Cooldown: 4 Turns Requirement: Eldritch Catalyst (Arcane Item) Effect: You summon a fragment of the Great Ones' power, unleashing it in a devastating blast.
Cooldown: 5 Turns Requirement: At least 20 Insight Effect: The moon's eldritch glow reshapes your body into something beyond mortality.
Cooldown: 3 Turns Requirement: None Effect: You phase between reality and the eldritch void, becoming nearly untouchable.
Cooldown: 6 Turns Requirement: A Staff, Catalyst, or Spellcasting Focus Effect: You invoke the wrath of the cosmos, calling forth a cataclysmic downpour of arcane destruction.
Cooldown: 3 Turns Requirement: 15+ Insight Effect: Your eye glimpses into the void, allowing you to see and strike beyond mortal limitations.
Cooldown: 5 Turns Requirement: None Effect: You tear open a rift into the void, unleashing an all-consuming slash.
Cooldown: 4 Turns Requirement: 18+ Insight Effect: You embrace the madness of the Great Ones, becoming a beacon of eldritch insanity.
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Beast Arts
Cooldown: 2 Turns Requirement: Must be below 75% HP Effect: You unleash a primal howl, shaking the battlefield and asserting your dominance.
Cooldown: 1 Turn Requirement: Unarmed or Clawed Weapon Effect: You leap upon your prey with devastating force.
Cooldown: 3 Turns Requirement: Must be below 50% HP Effect: You enter a frenzied state, attacking relentlessly with savage precision.
Cooldown: 4 Turns Requirement: Must have taken damage this turn Effect: You unleash an unstoppable rampage, smashing through all in your path.
Cooldown: 5 Turns Requirement: 10+ Bestiality Effect: You fully embrace your beastly nature, transforming into a monstrous entity.
Cooldown: 3 Turns Requirement: At least one ally within 10 feet Effect: You coordinate with nearby allies, striking in perfect unison.
Cooldown: 2 Turns Requirement: Must move at least 20 feet before attacking Effect: You lunge at an enemy with overwhelming force, aiming to tear them apart.
Cooldown: 4 Turns Requirement: Must have taken damage this turn Effect: You endure pain beyond human limits, refusing to fall.
Cooldown: 3 Turns Requirement: Natural Weapons or Clawed Weapon Effect: You tear into your enemy with raw, unrelenting ferocity.
Cooldown: 4 Turns Requirement: Must kill an enemy this turn Effect: You feast upon the essence of the fallen, rejuvenating your body.
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