Horrendous Desiccation (5e Spell)
| 10th-level Necromancy | |
| Casting time: | 1 action |
|---|---|
| Range: | Self (300-foot radius) |
| Components: | V, S, M (a pinch of dust of dryness, which the spell consumes) |
| Duration: | Instantaneous |
Necromantic energy suffuses the area, depleting the moisture within both living matter and bodies of water. Each creature within range other than you must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 22d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell also absorbs all freestanding water within range.
Casting this spell withers one of your limbs.
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