Heroic Talents (Overwatch Supplement)

Heroic Talents

Tanks

Crusader

Barrier Field

Quick Barrier

You can use Barrier Field as a Bonus Action.

Lightspeed Barrier

Prerequisites: Quick Barrier

You can use Barrier Field as a Free Action.

Instinctive Barrier

Prerequisites: Lightspeed Barrier

You can use Barrier Field as a Free Action.

Redirective Barrier

You gain an extra Reaction you can only use to change the direction you’re facing when your Barrier Field is up.

Durable Barrier

Your Barrier Field’s hit points equal your hit point maximum times 3.

Indestructible Barrier

Prerequisites: Durable Barrier

Your Barrier Field’s hit points equal your hit point maximum times 4.

Melee Deflection

Prerequisites: Durable Barrier

Your Barrier Field takes half the damage from melee attacks.

Regenerative Barrier

Prerequisites: Durable Barrier

Your Barrier Field regenerates ⅓ of its maximum hit points every full turn it’s inactive, and after it breaks it starts regenerating at the end of your turn or the beginning of the round if your turn has already passed.

Lightweight Barrier

You suffer no penalty to your movement speed when holding up your Barrier Field.

Charge

Quick Charge

You can use Charge as a Bonus Action.

Lightspeed Charge

Prerequisites: Quick Charge

You can use Charge as a Free Action.

Instinctive Charge

Prerequisites: Lightspeed Charge

You can use Charge as a Reaction.

Distant Charge

You can Charge up to 80 feet forward.

Multi-Target Charge

You can grapple two creatures with Charge, the second creature taking half damage.

Redirected Charge

Once per Charge, you can completely change the direction you’re facing.

Catapulting Charge

When you cancel Charge as a Free Action, the creature you grappled is sent back 30 feet. Additionally, creatures you tackle into but don’t grapple during Charge get knocked back 10 feet.

Fire Strike

Quick Strike

You can use Fire Strike as a Bonus Action.

Lightspeed Strike

Prerequisites: Quick Strike

You can use Fire Strike as a Free Action.

Instinctive Strike

Prerequisites: Lightspeed Strike

You can use Fire Strike as a Reaction.

Inferno Strike

The damage die for Fire Strike is increased to d12’s.

Burning Strike

Prerequisites: Inferno Strike

Fire Strike burns the creatures it hits, dealing ¼ of the initial damage at the beginning of the creature’s next turn.

Fire Strike Furnace

You have 2 charges of Fire Strike, each with their own cooldown.

Distant Strike

The range of Fire Strike increases to 100 feet.

Fire Snipe

You don’t have disadvantage on attack rolls against flying creatures with Fire Strike.

Earthshatter

Instinctive Shatter

You can use Earthshatter as a Reaction.

Crippling Shatter

If a creature fails the saving throw against Earthshatter, they’re stunned and knocked prone until the end of their next turn.

Distant Shatter

The range of Earthshatter increases to a 75 foot cone.

Forceful Shatter

Creatures have disadvantage on the saving throw against Earthshatter.

Primal Scientist

Tesla Conduit

Barrier Projector

Jump Pack

Primal Rage

Battle Mech Pilot (WIP)

Boosters

Defense Matrix

Micro Missiles

Self-Destruct

Call Mech

Doomfist

Wielder of the Doomfist

Rocket Punch

Seismic Slam

Power Block

Meteor Strike

Junker Warrior (WIP)

Jagged Blade

Commanding Shout

Carnage

Rampage

Juggernaut (WIP)

Overrun

Cardiac Overdrive

Berserker

Cage Fight

The Hog

Chain Hook

Take A Breather

Pig Pen

Whole Hog

Gravity Manipulator (WIP)

Kinetic Grasp

Accretion

Experimental Barrier

Gravitic Flux

Ball Mech Pilot

Ball Mech

Grappling Claw

Roll

Piledriver

Adaptive Shield

Minefield

Sentinel (WIP)

Energy Javelin

Fortify

Javelin Spin

Terra Surge

Void Channeler (WIP)

Void Accelerator/Pummel

Void Barrier/Block

Nemesis Form

Ravenous Vortex

Annihilation

Particle Gunner (WIP)

Particle Emission

Particle Barrier

Projected Barrier

Gravitation Surge

Damage

Support

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