Flareball (5e Spell)

Flareball
2nd-level Evocation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a pinch of powdered succotash and cayenne)
Duration: Instantaneous

You create two balls of fire that hurl toward targets within range. You can hurl them at one target or 2.

Targets must make a Dexterity saving throw for each ball. A target takes 3d6 fire damage from each ball on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage for each ball increases by 1d6 for each slot level above 2nd.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.