Equipment (5e Fallout Supplement)

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On Distribution

In the post-apocalypse, working equipment is few and far between. Any weapons should generally be found or sold at degraded quality at best, armor one piece at a time, medical supplies 3 at a time, and ammunition 10 at a time. Vendors should have limited supplies, and while prices are given, actual prices depend on how much currency and stock the vendor has at the time. In short, fixed prices are a big no-no.

Equipment Sub-Pages

Armor
Power Armor
Weapons
Medical supplies
Weapon and Armor mods
Miscellaneous Gear (Don’t click for now)
Vehicles
Junk
Unique Equipment

Currency

Bottlecap Clean Water Brotherhood Scrip Poker Chip Ring Pull Denarius Aureus $5 NCR $20 NCR $100 NCR Gp (vanilla D&D)
Cap(s)11/201111/41/1001/21/81/401
Clean Water2011/201/201/2051/542.51/220
Brotherhood Scrip11/201111/41/1001/21/81/401
Poker Chip11/201111/41/1001/21/81/401
Ring Pull11/201111/41/1001/21/81/401
Denarius41/544411/2521/21/204
Aureus10051001001002515012.52.5100
5$ NCR21/102221/21/5011/41/202
20$ NCR82/58881002411/58
100$ NCR402404040102/5205140
Gp (vanilla D&D)11/201111/41/1001/21/81/401

If you are converting an item’s cost to one of these and it is a decimal, always round up.

Note: The clean water mentioned here is a single 10 oz can of water. If you do not drink two such cans in a day, you gain 1 level of dehydration, which is identical to 1 level of exhaustion, except a long rest can't remove it. 1 level of dehydration can be removed by drinking 5 cans in 1 day. Dehydration and regular exhaustion don't stack up on each other.


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